Improve background sprite testcase

This commit is contained in:
smoogipoo 2019-05-07 17:23:44 +09:00
parent de08115e85
commit 1d2db85866
1 changed files with 49 additions and 18 deletions

View File

@ -2,8 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
@ -11,12 +11,15 @@
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Tests.Beatmaps.IO;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestCaseUpdateableBeatmapBackgroundSprite : OsuTestCase
{
private TestUpdateableBeatmapBackgroundSprite backgroundSprite;
private BeatmapSetInfo testBeatmap;
private IAPIProvider api;
private RulesetStore rulesets;
[Resolved]
private BeatmapManager beatmaps { get; set; }
@ -24,40 +27,68 @@ public class TestCaseUpdateableBeatmapBackgroundSprite : OsuTestCase
[BackgroundDependencyLoader]
private void load(OsuGameBase osu, IAPIProvider api, RulesetStore rulesets)
{
Bindable<BeatmapInfo> beatmapBindable = new Bindable<BeatmapInfo>();
this.api = api;
this.rulesets = rulesets;
var imported = ImportBeatmapTest.LoadOszIntoOsu(osu);
testBeatmap = ImportBeatmapTest.LoadOszIntoOsu(osu);
}
Child = backgroundSprite = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
[Test]
public void TestNullBeatmap()
{
TestUpdateableBeatmapBackgroundSprite background = null;
backgroundSprite.Beatmap.BindTo(beatmapBindable);
AddStep("load null beatmap", () => Child = background = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both });
AddUntilStep("wait for load", () => background.ContentLoaded);
}
var req = new GetBeatmapSetRequest(1);
api.Queue(req);
[Test]
public void TestLocalBeatmap()
{
TestUpdateableBeatmapBackgroundSprite background = null;
AddStep("load null beatmap", () => beatmapBindable.Value = null);
AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
AddStep("load imported beatmap", () => beatmapBindable.Value = imported.Beatmaps.First());
AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
AddStep("load local beatmap", () =>
{
Child = background = new TestUpdateableBeatmapBackgroundSprite
{
RelativeSizeAxes = Axes.Both,
Beatmap = { Value = testBeatmap.Beatmaps.First() }
};
});
AddUntilStep("wait for load", () => background.ContentLoaded);
}
[Test]
public void TestOnlineBeatmap()
{
if (api.IsLoggedIn)
{
var req = new GetBeatmapSetRequest(1);
api.Queue(req);
AddUntilStep("wait for api response", () => req.Result != null);
AddStep("load online beatmap", () => beatmapBindable.Value = new BeatmapInfo
TestUpdateableBeatmapBackgroundSprite background = null;
AddStep("load online beatmap", () =>
{
BeatmapSet = req.Result?.ToBeatmapSet(rulesets)
Child = background = new TestUpdateableBeatmapBackgroundSprite
{
RelativeSizeAxes = Axes.Both,
Beatmap = { Value = new BeatmapInfo { BeatmapSet = req.Result?.ToBeatmapSet(rulesets) } }
};
});
AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
AddUntilStep("wait for load", () => background.ContentLoaded);
}
else
{
AddStep("online (login first)", () => { });
}
}
private class TestUpdateableBeatmapBackgroundSprite : UpdateableBeatmapBackgroundSprite
{
public int ChildCount => InternalChildren.Count;
public bool ContentLoaded => ((DelayedLoadUnloadWrapper)InternalChildren.LastOrDefault())?.Content?.IsLoaded ?? false;
}
}
}