mirror of https://github.com/ppy/osu
Fix some missed instances of TestCase
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@ -65,7 +65,7 @@ public void TestUnixHomeLinks()
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}
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[Test]
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public void TestCaseInsensitiveLinks()
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public void TestInsensitiveLinks()
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{
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Message result = MessageFormatter.FormatMessage(new Message { Content = "look: http://puu.sh/7Ggh8xcC6/asf0asd9876.NEF" });
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@ -9,9 +9,9 @@
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestCaseLoadingAnimation : GridTestScene //todo: this should be an OsuTestScene
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public class TestSceneLoadingAnimation : GridTestScene //todo: this should be an OsuTestScene
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{
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public TestCaseLoadingAnimation()
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public TestSceneLoadingAnimation()
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: base(2, 2)
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{
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LoadingAnimation loading;
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@ -13,7 +13,7 @@
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namespace osu.Game.Tests
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{
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/// <summary>
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/// A <see cref="WorkingBeatmap"/> that is used for testcases that include waveforms.
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/// A <see cref="WorkingBeatmap"/> that is used for test scenes that include waveforms.
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/// </summary>
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public class WaveformTestBeatmap : WorkingBeatmap
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{
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@ -85,7 +85,7 @@ public class OsuTestSceneTestRunner : OsuGameBase, ITestSceneTestRunner
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protected override void LoadAsyncComplete()
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{
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// this has to be run here rather than LoadComplete because
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// TestCase.cs is checking the IsLoaded state (on another thread) and expects
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// TestScene.cs is checking the IsLoaded state (on another thread) and expects
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// the runner to be loaded at that point.
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Add(runner = new TestSceneTestRunner.TestRunner());
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}
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