mirror of https://github.com/ppy/osu
Fix scrolling nested hit object lifetime not set
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@ -251,8 +251,9 @@ private void updateLayoutRecursive(DrawableHitObject hitObject)
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{
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updateLayoutRecursive(obj);
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// Nested hitobjects don't need to scroll, but they do need accurate positions
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// Nested hitobjects don't need to scroll, but they do need accurate positions and start lifetime
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updatePosition(obj, hitObject.HitObject.StartTime);
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setComputedLifetimeStart(obj.Entry);
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}
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}
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