Update ModAutoplay.cs

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NotGumballer91 2022-07-18 00:09:31 +08:00 committed by GitHub
parent 5b9be3e682
commit 1caab78bdc
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1 changed files with 1 additions and 1 deletions

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@ -30,7 +30,7 @@ public abstract class ModAutoplay : Mod, IApplicableFailOverride, ICreateReplayD
public override bool ValidForMultiplayer => false;
public override bool ValidForMultiplayerAsFreeMod => false;
public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail) };
public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAdaptiveSpeed) };
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;