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https://github.com/ppy/osu
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Fix testcase failures
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@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual
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[Cached]
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[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
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protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
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protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>());
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protected DependencyContainer Dependencies { get; private set; }
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@ -38,12 +38,10 @@ namespace osu.Game.Tests.Visual
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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// This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures
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beatmap.Default = new DummyWorkingBeatmap(Dependencies.Get<OsuGameBase>());
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beatmap.Default = new DummyWorkingBeatmap(parent.Get<OsuGameBase>());
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return Dependencies;
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return Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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}
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protected OsuTestCase()
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