mirror of
https://github.com/ppy/osu
synced 2025-01-09 23:59:44 +00:00
Add loading spinner
This commit is contained in:
parent
5ac0eb02cd
commit
1c086d99de
@ -95,13 +95,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
|
||||
protected override void StartGameplay(int userId, GameplayState gameplayState)
|
||||
{
|
||||
int userIndex = getIndexForUser(userId);
|
||||
var instance = instances[getIndexForUser(userId)];
|
||||
instance.LoadScore(gameplayState.Score);
|
||||
|
||||
var instance = instances[userIndex];
|
||||
syncManager.RemoveSlave(instance.GameplayClock);
|
||||
leaderboard.RemoveClock(instance.UserId);
|
||||
|
||||
instance.LoadPlayer(gameplayState.Score);
|
||||
syncManager.AddSlave(instance.GameplayClock);
|
||||
leaderboard.AddClock(instance.UserId, instance.GameplayClock);
|
||||
}
|
||||
|
@ -1,10 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -23,6 +25,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
[Resolved]
|
||||
private BeatmapManager beatmapManager { get; set; }
|
||||
|
||||
private readonly Container content;
|
||||
private readonly LoadingLayer loadingLayer;
|
||||
private OsuScreenStack stack;
|
||||
|
||||
public PlayerInstance(int userId, SpectatorCatchUpSlaveClock gameplayClock)
|
||||
@ -32,23 +36,29 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
content = new DrawSizePreservingFillContainer { RelativeSizeAxes = Axes.Both },
|
||||
loadingLayer = new LoadingLayer(true) { State = { Value = Visibility.Visible } }
|
||||
};
|
||||
}
|
||||
|
||||
public void LoadPlayer(Score score)
|
||||
public void LoadScore(Score score)
|
||||
{
|
||||
if (Score != null)
|
||||
throw new InvalidOperationException($"Cannot load a new score on a {nameof(PlayerInstance)} with an existing score.");
|
||||
|
||||
Score = score;
|
||||
|
||||
InternalChild = new GameplayIsolationContainer(beatmapManager.GetWorkingBeatmap(Score.ScoreInfo.Beatmap, bypassCache: true), Score.ScoreInfo.Ruleset, Score.ScoreInfo.Mods)
|
||||
content.Child = new GameplayIsolationContainer(beatmapManager.GetWorkingBeatmap(Score.ScoreInfo.Beatmap, bypassCache: true), Score.ScoreInfo.Ruleset, Score.ScoreInfo.Mods)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new DrawSizePreservingFillContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = stack = new OsuScreenStack()
|
||||
}
|
||||
Child = stack = new OsuScreenStack()
|
||||
};
|
||||
|
||||
stack.Push(new MultiplayerSpectatorPlayerLoader(Score, () => new MultiplayerSpectatorPlayer(Score, GameplayClock)));
|
||||
loadingLayer.Hide();
|
||||
}
|
||||
|
||||
// Player interferes with global input, so disable input for now.
|
||||
|
Loading…
Reference in New Issue
Block a user