mirror of
https://github.com/ppy/osu
synced 2025-02-16 18:17:01 +00:00
Rename RestoreDefaultValueButton
to RevertToDefaultButton
Because I can't find it every time I search.
This commit is contained in:
parent
a891dcd9e6
commit
1bfe5a18cb
@ -195,16 +195,16 @@ namespace osu.Game.Tests.Visual.Settings
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InputManager.ReleaseKey(Key.P);
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});
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AddUntilStep("restore button shown", () => settingsKeyBindingRow.ChildrenOfType<RestoreDefaultValueButton<bool>>().First().Alpha > 0);
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AddUntilStep("restore button shown", () => settingsKeyBindingRow.ChildrenOfType<RevertToDefaultButton<bool>>().First().Alpha > 0);
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AddStep("click reset button for bindings", () =>
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{
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var resetButton = settingsKeyBindingRow.ChildrenOfType<RestoreDefaultValueButton<bool>>().First();
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var resetButton = settingsKeyBindingRow.ChildrenOfType<RevertToDefaultButton<bool>>().First();
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resetButton.TriggerClick();
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});
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AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType<RestoreDefaultValueButton<bool>>().First().Alpha == 0);
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AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType<RevertToDefaultButton<bool>>().First().Alpha == 0);
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AddAssert("binding cleared",
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() => settingsKeyBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.Defaults.ElementAt(0)));
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@ -225,7 +225,7 @@ namespace osu.Game.Tests.Visual.Settings
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InputManager.ReleaseKey(Key.P);
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});
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AddUntilStep("restore button shown", () => settingsKeyBindingRow.ChildrenOfType<RestoreDefaultValueButton<bool>>().First().Alpha > 0);
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AddUntilStep("restore button shown", () => settingsKeyBindingRow.ChildrenOfType<RevertToDefaultButton<bool>>().First().Alpha > 0);
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AddStep("click reset button for bindings", () =>
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{
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@ -234,7 +234,7 @@ namespace osu.Game.Tests.Visual.Settings
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resetButton.TriggerClick();
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});
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AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType<RestoreDefaultValueButton<bool>>().First().Alpha == 0);
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AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType<RevertToDefaultButton<bool>>().First().Alpha == 0);
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AddAssert("binding cleared",
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() => settingsKeyBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.Defaults.ElementAt(0)));
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@ -15,7 +15,7 @@ using osuTK;
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namespace osu.Game.Tests.Visual.Settings
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{
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public partial class TestSceneRestoreDefaultValueButton : OsuTestScene
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public partial class TestSceneRevertToDefaultButton : OsuTestScene
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{
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[Resolved]
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private OsuColour colours { get; set; }
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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Settings
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[Test]
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public void TestBasic()
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{
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RestoreDefaultValueButton<float> restoreDefaultValueButton = null;
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RevertToDefaultButton<float> revertToDefaultButton = null;
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AddStep("create button", () => Child = new Container
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{
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@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Settings
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RelativeSizeAxes = Axes.Both,
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Colour = colours.GreySeaFoam
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},
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restoreDefaultValueButton = new RestoreDefaultValueButton<float>
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revertToDefaultButton = new RevertToDefaultButton<float>
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -55,8 +55,8 @@ namespace osu.Game.Tests.Visual.Settings
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AddSliderStep("set scale", 1, 4, 1, scale =>
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{
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this.scale = scale;
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if (restoreDefaultValueButton != null)
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restoreDefaultValueButton.Scale = new Vector2(scale);
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if (revertToDefaultButton != null)
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revertToDefaultButton.Scale = new Vector2(scale);
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});
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AddToggleStep("toggle default state", state => current.Value = state ? default : 1);
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AddToggleStep("toggle disabled state", state => current.Disabled = state);
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@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Settings
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public void TestRestoreDefaultValueButtonVisibility()
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{
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SettingsTextBox textBox = null;
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RestoreDefaultValueButton<string> restoreDefaultValueButton = null;
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RevertToDefaultButton<string> revertToDefaultButton = null;
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AddStep("create settings item", () =>
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{
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@ -33,22 +33,22 @@ namespace osu.Game.Tests.Visual.Settings
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};
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});
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AddUntilStep("wait for loaded", () => textBox.IsLoaded);
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AddStep("retrieve restore default button", () => restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single());
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AddStep("retrieve restore default button", () => revertToDefaultButton = textBox.ChildrenOfType<RevertToDefaultButton<string>>().Single());
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AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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AddAssert("restore button hidden", () => revertToDefaultButton.Alpha == 0);
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AddStep("change value from default", () => textBox.Current.Value = "non-default");
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AddUntilStep("restore button shown", () => restoreDefaultValueButton.Alpha > 0);
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AddUntilStep("restore button shown", () => revertToDefaultButton.Alpha > 0);
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AddStep("restore default", () => textBox.Current.SetDefault());
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AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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AddUntilStep("restore button hidden", () => revertToDefaultButton.Alpha == 0);
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}
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[Test]
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public void TestSetAndClearLabelText()
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{
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SettingsTextBox textBox = null;
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RestoreDefaultValueButton<string> restoreDefaultValueButton = null;
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RevertToDefaultButton<string> revertToDefaultButton = null;
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OsuTextBox control = null;
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AddStep("create settings item", () =>
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@ -61,25 +61,25 @@ namespace osu.Game.Tests.Visual.Settings
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AddUntilStep("wait for loaded", () => textBox.IsLoaded);
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AddStep("retrieve components", () =>
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{
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restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single();
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revertToDefaultButton = textBox.ChildrenOfType<RevertToDefaultButton<string>>().Single();
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control = textBox.ChildrenOfType<OsuTextBox>().Single();
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});
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AddStep("set non-default value", () => restoreDefaultValueButton.Current.Value = "non-default");
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(restoreDefaultValueButton.Parent.DrawHeight, control.DrawHeight, 1));
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AddStep("set non-default value", () => revertToDefaultButton.Current.Value = "non-default");
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(revertToDefaultButton.Parent.DrawHeight, control.DrawHeight, 1));
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AddStep("set label", () => textBox.LabelText = "label text");
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AddAssert("default value button centre aligned to label size", () =>
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{
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var label = textBox.ChildrenOfType<OsuSpriteText>().Single(spriteText => spriteText.Text == "label text");
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return Precision.AlmostEquals(restoreDefaultValueButton.Parent.DrawHeight, label.DrawHeight, 1);
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return Precision.AlmostEquals(revertToDefaultButton.Parent.DrawHeight, label.DrawHeight, 1);
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});
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AddStep("clear label", () => textBox.LabelText = default);
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(restoreDefaultValueButton.Parent.DrawHeight, control.DrawHeight, 1));
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(revertToDefaultButton.Parent.DrawHeight, control.DrawHeight, 1));
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AddStep("set warning text", () => textBox.SetNoticeText("This is some very important warning text! Hopefully it doesn't break the alignment of the default value indicator...", true));
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(restoreDefaultValueButton.Parent.DrawHeight, control.DrawHeight, 1));
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(revertToDefaultButton.Parent.DrawHeight, control.DrawHeight, 1));
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}
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/// <summary>
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@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.Settings
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{
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BindableFloat current = null;
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SettingsSlider<float> sliderBar = null;
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RestoreDefaultValueButton<float> restoreDefaultValueButton = null;
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RevertToDefaultButton<float> revertToDefaultButton = null;
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AddStep("create settings item", () =>
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{
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@ -107,15 +107,15 @@ namespace osu.Game.Tests.Visual.Settings
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};
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});
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AddUntilStep("wait for loaded", () => sliderBar.IsLoaded);
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AddStep("retrieve restore default button", () => restoreDefaultValueButton = sliderBar.ChildrenOfType<RestoreDefaultValueButton<float>>().Single());
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AddStep("retrieve restore default button", () => revertToDefaultButton = sliderBar.ChildrenOfType<RevertToDefaultButton<float>>().Single());
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AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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AddAssert("restore button hidden", () => revertToDefaultButton.Alpha == 0);
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AddStep("change value to next closest", () => sliderBar.Current.Value += current.Precision * 0.6f);
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AddUntilStep("restore button shown", () => restoreDefaultValueButton.Alpha > 0);
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AddUntilStep("restore button shown", () => revertToDefaultButton.Alpha > 0);
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AddStep("restore default", () => sliderBar.Current.SetDefault());
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AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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AddUntilStep("restore button hidden", () => revertToDefaultButton.Alpha == 0);
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}
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[Test]
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@ -793,7 +793,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("open customisation area", () => modSelectOverlay.CustomisationButton!.TriggerClick());
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AddStep("reset half time speed to default", () => modSelectOverlay.ChildrenOfType<ModSettingsArea>().Single()
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.ChildrenOfType<RestoreDefaultValueButton<double>>().Single().TriggerClick());
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.ChildrenOfType<RevertToDefaultButton<double>>().Single().TriggerClick());
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AddUntilStep("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.7));
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}
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@ -22,7 +22,7 @@ using osu.Game.Localisation;
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namespace osu.Game.Overlays
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{
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public partial class RestoreDefaultValueButton<T> : OsuClickableContainer, IHasCurrentValue<T>
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public partial class RevertToDefaultButton<T> : OsuClickableContainer, IHasCurrentValue<T>
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{
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public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
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@ -58,7 +58,7 @@ namespace osu.Game.Overlays
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private CircularContainer circle = null!;
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private Box background = null!;
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public RestoreDefaultValueButton()
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public RevertToDefaultButton()
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: base(HoverSampleSet.Button)
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{
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}
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@ -103,7 +103,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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RelativeSizeAxes = Axes.Y,
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Width = SettingsPanel.CONTENT_MARGINS,
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Child = new RestoreDefaultValueButton<bool>
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Child = new RevertToDefaultButton<bool>
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{
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Current = isDefault,
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Action = RestoreDefaults,
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@ -217,7 +217,7 @@ namespace osu.Game.Overlays.Settings
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// intentionally done before LoadComplete to avoid overhead.
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if (ShowsDefaultIndicator)
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{
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defaultValueIndicatorContainer.Add(new RestoreDefaultValueButton<T>
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defaultValueIndicatorContainer.Add(new RevertToDefaultButton<T>
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{
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Current = controlWithCurrent.Current,
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Anchor = Anchor.Centre,
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