diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyReverseArrow.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyReverseArrow.cs index 98ac770dd0..81781bc6b0 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyReverseArrow.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyReverseArrow.cs @@ -76,6 +76,7 @@ private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state switch (state) { case ArmedState.Idle: + // TODO: rotate slightly if Version < 1 (aka UseNewLayout) InternalChild.ScaleTo(1.3f, move_out_duration, Easing.Out) .Then() .ScaleTo(1f, move_in_duration, Easing.Out)