mirror of https://github.com/ppy/osu
Add note about rotation
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@ -76,6 +76,7 @@ private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state
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switch (state)
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{
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case ArmedState.Idle:
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// TODO: rotate slightly if Version < 1 (aka UseNewLayout)
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InternalChild.ScaleTo(1.3f, move_out_duration, Easing.Out)
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.Then()
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.ScaleTo(1f, move_in_duration, Easing.Out)
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