Attempt to fix flaky TestHoldForMenuDoesWorkWhenHidden

Seems like the most likely cause.
This commit is contained in:
Dean Herbert 2022-11-30 17:35:50 +09:00
parent 005ce1c438
commit 1bb32ec24d

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Diagnostics;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -187,18 +188,22 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestInputDoesntWorkWhenHUDHidden() public void TestInputDoesntWorkWhenHUDHidden()
{ {
SongProgressBar getSongProgress() => hudOverlay.ChildrenOfType<SongProgressBar>().Single(); SongProgressBar? getSongProgress() => hudOverlay.ChildrenOfType<SongProgressBar>().SingleOrDefault();
bool seeked = false; bool seeked = false;
createNew(); createNew();
AddUntilStep("wait for song progress", () => getSongProgress() != null);
AddStep("bind seek", () => AddStep("bind seek", () =>
{ {
seeked = false; seeked = false;
var progress = getSongProgress(); var progress = getSongProgress();
Debug.Assert(progress != null);
progress.ShowHandle = true; progress.ShowHandle = true;
progress.OnSeek += _ => seeked = true; progress.OnSeek += _ => seeked = true;
}); });