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Attempt to fix flaky TestHoldForMenuDoesWorkWhenHidden
Seems like the most likely cause.
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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@ -187,18 +188,22 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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[Test]
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public void TestInputDoesntWorkWhenHUDHidden()
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public void TestInputDoesntWorkWhenHUDHidden()
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{
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{
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SongProgressBar getSongProgress() => hudOverlay.ChildrenOfType<SongProgressBar>().Single();
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SongProgressBar? getSongProgress() => hudOverlay.ChildrenOfType<SongProgressBar>().SingleOrDefault();
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bool seeked = false;
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bool seeked = false;
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createNew();
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createNew();
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AddUntilStep("wait for song progress", () => getSongProgress() != null);
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AddStep("bind seek", () =>
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AddStep("bind seek", () =>
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{
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{
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seeked = false;
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seeked = false;
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var progress = getSongProgress();
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var progress = getSongProgress();
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Debug.Assert(progress != null);
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progress.ShowHandle = true;
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progress.ShowHandle = true;
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progress.OnSeek += _ => seeked = true;
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progress.OnSeek += _ => seeked = true;
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});
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});
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