mirror of https://github.com/ppy/osu
Add benchmark runner.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using BenchmarkDotNet.Attributes;
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using BenchmarkDotNet.Running;
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using NUnit.Framework;
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namespace osu.Game.Benchmarks
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{
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[TestFixture]
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[MemoryDiagnoser]
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public abstract class BenchmarkTest
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{
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[GlobalSetup]
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[OneTimeSetUp]
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public virtual void SetUp()
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{
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}
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[Test]
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public void RunBenchmark() => BenchmarkRunner.Run(GetType());
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using BenchmarkDotNet.Running;
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namespace osu.Game.Benchmarks
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namespace osu.Game.Benchmarks
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{
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{
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public static class Program
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public static class Program
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{
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{
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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BenchmarkSwitcher
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.FromAssembly(typeof(Program).Assembly)
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.Run(args);
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}
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}
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}
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}
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}
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}
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<IsPackable>false</IsPackable>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BenchmarkDotNet" Version="0.12.0" />
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<PackageReference Include="nunit" Version="3.12.0" />
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<PackageReference Include="NUnit3TestAdapter" Version="3.16.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
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</ItemGroup>
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</Project>
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</Project>
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