Fix IsMaskedAway not being up-to-date when fastfowarding replays

This commit is contained in:
smoogipoo 2018-02-01 15:21:23 +09:00
parent f78fbc32f4
commit 1b99e54005
1 changed files with 2 additions and 0 deletions

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@ -140,6 +140,8 @@ public override bool UpdateSubTree()
if (!base.UpdateSubTree())
return false;
UpdateSubTreeMasking(ScreenSpaceDrawQuad.AABBFloat);
if (isAttached)
{
// When handling replay input, we need to consider the possibility of fast-forwarding, which may cause the clock to be updated