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Fix IsMaskedAway not being up-to-date when fastfowarding replays
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@ -140,6 +140,8 @@ namespace osu.Game.Rulesets.UI
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if (!base.UpdateSubTree())
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return false;
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UpdateSubTreeMasking(ScreenSpaceDrawQuad.AABBFloat);
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if (isAttached)
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{
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// When handling replay input, we need to consider the possibility of fast-forwarding, which may cause the clock to be updated
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