mirror of https://github.com/ppy/osu
Update pointless `CompareTo` implementation once again
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets
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{
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{
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[ExcludeFromDynamicCompile]
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[ExcludeFromDynamicCompile]
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[Table(@"RulesetInfo")]
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[Table(@"RulesetInfo")]
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public sealed class EFRulesetInfo : IEquatable<EFRulesetInfo>, IRulesetInfo
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public sealed class EFRulesetInfo : IEquatable<EFRulesetInfo>, IComparable<EFRulesetInfo>, IRulesetInfo
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{
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{
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public int? ID { get; set; }
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public int? ID { get; set; }
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@ -42,7 +42,15 @@ public Ruleset CreateInstance()
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public bool Equals(EFRulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
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public bool Equals(EFRulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
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public int CompareTo(RulesetInfo other) => OnlineID.CompareTo(other.OnlineID);
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public int CompareTo(EFRulesetInfo other) => OnlineID.CompareTo(other.OnlineID);
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public int CompareTo(IRulesetInfo other)
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{
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if (!(other is EFRulesetInfo ruleset))
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throw new ArgumentException($@"Object is not of type {nameof(EFRulesetInfo)}.", nameof(other));
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return CompareTo(ruleset);
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}
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public override bool Equals(object obj) => obj is EFRulesetInfo rulesetInfo && Equals(rulesetInfo);
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public override bool Equals(object obj) => obj is EFRulesetInfo rulesetInfo && Equals(rulesetInfo);
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