From 1b5c151e0edf7f528ca344516f47977908f04a75 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 15 May 2018 21:25:02 +0900 Subject: [PATCH] Fix DeltaTime being capped incorrectly --- .../OsuDifficulty/Preprocessing/OsuDifficultyHitObject.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/OsuDifficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/OsuDifficulty/Preprocessing/OsuDifficultyHitObject.cs index c096e9a464..d06518df53 100644 --- a/osu.Game.Rulesets.Osu/OsuDifficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/OsuDifficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -76,7 +76,7 @@ private void setDistances() private void setTimingValues() { // Every timing inverval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure. - DeltaTime = Math.Max(40, (t[0].StartTime - t[1].StartTime) / timeRate); + DeltaTime = Math.Max(50, (BaseObject.StartTime - lastObject.StartTime) / timeRate); } private void computeSliderCursorPosition(Slider slider)