From 1b57b0d31c71aaf1578d83293be11a665fc2cdd7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 29 May 2023 22:33:46 +0200 Subject: [PATCH] Add testing --- .../Mods/TestSceneModAccuracyChallenge.cs | 69 +++++++++++++++++++ 1 file changed, 69 insertions(+) create mode 100644 osu.Game.Tests/Visual/Mods/TestSceneModAccuracyChallenge.cs diff --git a/osu.Game.Tests/Visual/Mods/TestSceneModAccuracyChallenge.cs b/osu.Game.Tests/Visual/Mods/TestSceneModAccuracyChallenge.cs new file mode 100644 index 0000000000..6bdb9132e1 --- /dev/null +++ b/osu.Game.Tests/Visual/Mods/TestSceneModAccuracyChallenge.cs @@ -0,0 +1,69 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Objects; +using osuTK; + +namespace osu.Game.Tests.Visual.Mods +{ + public partial class TestSceneModAccuracyChallenge : ModTestScene + { + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + + protected override TestPlayer CreateModPlayer(Ruleset ruleset) + { + var player = base.CreateModPlayer(ruleset); + return player; + } + + protected override bool AllowFail => true; + + [Test] + public void TestMaximumAchievableAccuracy() => + CreateModTest(new ModTestData + { + Mod = new ModAccuracyChallenge + { + MinimumAccuracy = { Value = 0.6 } + }, + Autoplay = false, + Beatmap = new Beatmap + { + HitObjects = Enumerable.Range(0, 5).Select(i => new HitCircle + { + StartTime = i * 250, + Position = new Vector2(i * 50) + }).Cast().ToList() + }, + PassCondition = () => Player.GameplayState.HasFailed && Player.ScoreProcessor.JudgedHits >= 3 + }); + + [Test] + public void TestStandardAccuracy() => + CreateModTest(new ModTestData + { + Mod = new ModAccuracyChallenge + { + MinimumAccuracy = { Value = 0.6 }, + AccuracyJudgeMode = { Value = ModAccuracyChallenge.AccuracyMode.Standard } + }, + Autoplay = false, + Beatmap = new Beatmap + { + HitObjects = Enumerable.Range(0, 5).Select(i => new HitCircle + { + StartTime = i * 250, + Position = new Vector2(i * 50) + }).Cast().ToList() + }, + PassCondition = () => Player.GameplayState.HasFailed && Player.ScoreProcessor.JudgedHits >= 1 + }); + } +}