Spelling fixes

This commit is contained in:
pi1024e 2019-08-22 22:37:01 -04:00
parent ee4869647f
commit 1b4ae5a4a4
4 changed files with 5 additions and 5 deletions

View File

@ -165,7 +165,7 @@ private void run()
}
// The Success callback event is fired on the main thread, so we should wait for that to run before proceeding.
// Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests
// Without this, we will end up circulating this Connecting loop multiple times and queuing up many web requests
// before actually going online.
while (State > APIState.Offline && State < APIState.Online)
Thread.Sleep(500);

View File

@ -77,7 +77,7 @@ protected override void LogoArriving(OsuLogo logo, bool resuming)
Scheduler.AddDelayed(delegate
{
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
if (menuMusic.Value)
{
track.Restart();

View File

@ -47,7 +47,7 @@ public class LogoVisualisation : Drawable, IHasAccentColour
private const float visualiser_rounds = 5;
/// <summary>
/// How much should each bar go down each milisecond (based on a full bar).
/// How much should each bar go down each millisecond (based on a full bar).
/// </summary>
private const float decay_per_milisecond = 0.0024f;
@ -161,7 +161,7 @@ private class VisualisationDrawNode : DrawNode
private IShader shader;
private Texture texture;
//Asuming the logo is a circle, we don't need a second dimension.
//Assuming the logo is a circle, we don't need a second dimension.
private float size;
private Color4 colour;

View File

@ -229,7 +229,7 @@ public OsuLogo()
}
/// <summary>
/// Schedule a new extenral animation. Handled queueing and finishing previous animations in a sane way.
/// Schedule a new external animation. Handled queuing and finishing previous animations in a sane way.
/// </summary>
/// <param name="action">The animation to be performed</param>
/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>