diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs index 2a08d2ad19..b152c21454 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs @@ -7,6 +7,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; using osu.Game.Screens.Play; +using osuTK; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay @@ -41,6 +42,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestFadeOnIdle() { + AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero)); AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1); AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1);