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Merge pull request #7653 from peppy/fix-navigation-test-crash
Fix navigation test crashing when raw input is disabled
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commit
1b1cce0114
@ -7,6 +7,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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@ -65,10 +66,14 @@ namespace osu.Game.Tests.Visual.Menus
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game.Dispose();
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game.Dispose();
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}
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}
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// see MouseSettings
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var frameworkConfig = host.Dependencies.Get<FrameworkConfigManager>();
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frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity).Disabled = false;
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game = new TestOsuGame(LocalStorage, API);
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game = new TestOsuGame(LocalStorage, API);
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game.SetHost(host);
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game.SetHost(host);
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// todo: this can be removed once we can run audio trakcs without a device present
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// todo: this can be removed once we can run audio tracks without a device present
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// see https://github.com/ppy/osu/issues/1302
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// see https://github.com/ppy/osu/issues/1302
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game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
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game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
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