From 1b1003bd731bf3797b5c47ed9eb6eacea7db595a Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 20 Jan 2020 18:31:25 +0900 Subject: [PATCH] Refactor --- .../Edit/Components/Timelines/Summary/Parts/MarkerPart.cs | 4 ---- osu.Game/Screens/Play/GameplayMenuOverlay.cs | 4 ---- 2 files changed, 8 deletions(-) diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/MarkerPart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/MarkerPart.cs index d03cc8a0e8..5d638d7919 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/MarkerPart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/MarkerPart.cs @@ -33,10 +33,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts protected override bool OnDragStart(DragStartEvent e) => true; - protected override void OnDragEnd(DragEndEvent e) - { - } - protected override void OnDrag(DragEvent e) { seekToPosition(e.ScreenSpaceMousePosition); diff --git a/osu.Game/Screens/Play/GameplayMenuOverlay.cs b/osu.Game/Screens/Play/GameplayMenuOverlay.cs index b968f96414..f0fec41e46 100644 --- a/osu.Game/Screens/Play/GameplayMenuOverlay.cs +++ b/osu.Game/Screens/Play/GameplayMenuOverlay.cs @@ -163,10 +163,6 @@ namespace osu.Game.Screens.Play // Don't let mouse down events through the overlay or people can click circles while paused. protected override bool OnMouseDown(MouseDownEvent e) => true; - protected override void OnMouseUp(MouseUpEvent e) - { - } - protected override bool OnMouseMove(MouseMoveEvent e) => true; protected void AddButton(string text, Color4 colour, Action action)