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https://github.com/ppy/osu
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Revert "Fix editor tests failing due to empty files being specified"
This reverts commit fdbd421040
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@ -24,8 +24,6 @@ namespace osu.Game.Tests.Visual.Editing
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protected override bool EditorComponentsReady => Editor.ChildrenOfType<SetupScreen>().SingleOrDefault()?.IsLoaded == true;
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protected override bool IsolateSavingFromDatabase => false;
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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@ -240,7 +240,7 @@ namespace osu.Game.Beatmaps
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/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
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/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
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/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
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public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
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public void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
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{
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var setInfo = info.BeatmapSet;
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@ -282,7 +282,7 @@ namespace osu.Game.Beatmaps
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/// <param name="beatmapInfo">The beatmap to lookup.</param>
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/// <param name="previous">The currently loaded <see cref="WorkingBeatmap"/>. Allows for optimisation where elements are shared with the new beatmap. May be returned if beatmapInfo requested matches</param>
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/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
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public virtual WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
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public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
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{
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if (beatmapInfo?.BeatmapSet == null)
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return DefaultBeatmap;
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@ -29,6 +29,7 @@ namespace osu.Game.Tests.Beatmaps
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BeatmapInfo.Ruleset = ruleset;
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BeatmapInfo.RulesetID = ruleset.ID ?? 0;
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BeatmapInfo.BeatmapSet.Metadata = BeatmapInfo.Metadata;
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BeatmapInfo.BeatmapSet.Files = new List<BeatmapSetFileInfo>();
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BeatmapInfo.BeatmapSet.Beatmaps = new List<BeatmapInfo> { BeatmapInfo };
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BeatmapInfo.Length = 75000;
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BeatmapInfo.OnlineInfo = new BeatmapOnlineInfo();
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@ -4,18 +4,11 @@
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.IO.Archives;
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using osu.Game.Online.API;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osu.Game.Skinning;
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namespace osu.Game.Tests.Visual
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{
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@ -27,20 +20,10 @@ namespace osu.Game.Tests.Visual
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protected EditorClock EditorClock { get; private set; }
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/// <summary>
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/// Whether any saves performed by the editor should be isolate (and not persist) to the underlying <see cref="BeatmapManager"/>.
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/// </summary>
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protected virtual bool IsolateSavingFromDatabase => true;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio, RulesetStore rulesets)
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private void load()
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{
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var working = CreateWorkingBeatmap(Ruleset.Value);
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Beatmap.Value = working;
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if (IsolateSavingFromDatabase)
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Dependencies.CacheAs<BeatmapManager>(new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default, working));
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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}
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protected virtual bool EditorComponentsReady => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
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@ -82,27 +65,5 @@ namespace osu.Game.Tests.Visual
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public new bool HasUnsavedChanges => base.HasUnsavedChanges;
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}
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private class TestBeatmapManager : BeatmapManager
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{
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private readonly WorkingBeatmap testBeatmap;
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public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host, WorkingBeatmap defaultBeatmap, WorkingBeatmap testBeatmap)
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: base(storage, contextFactory, rulesets, api, audioManager, host, defaultBeatmap, false)
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{
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this.testBeatmap = testBeatmap;
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}
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protected override string ComputeHash(BeatmapSetInfo item, ArchiveReader reader = null)
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=> string.Empty;
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public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
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=> testBeatmap;
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public override void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
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{
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// don't actually care about saving for this context.
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}
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}
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}
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}
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