mirror of
https://github.com/ppy/osu
synced 2024-12-16 03:45:46 +00:00
Apply few adjustments to skinning overlays comment
This commit is contained in:
parent
e30f6581b3
commit
1aaad7bfd4
@ -247,9 +247,9 @@ namespace osu.Game.Screens.Play
|
||||
createGameplayComponents(Beatmap.Value, playableBeatmap)
|
||||
});
|
||||
|
||||
// also give the HUD a ruleset container to allow rulesets to potentially override HUD elements (used to disable combo counters etc.)
|
||||
// we may want to limit this in the future to disallow rulesets from outright replacing elements the user expects to be there.
|
||||
// add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components.
|
||||
// also give the overlays the ruleset skin provider to allow rulesets to potentially override HUD elements (used to disable combo counters etc.)
|
||||
// we may want to limit this in the future to disallow rulesets from outright replacing elements the user expects to be there.
|
||||
rulesetSkinProvider.Add(createOverlayComponents(Beatmap.Value));
|
||||
|
||||
if (!DrawableRuleset.AllowGameplayOverlays)
|
||||
|
Loading…
Reference in New Issue
Block a user