Apply few adjustments to skinning overlays comment

This commit is contained in:
Salman Ahmed 2021-06-09 22:24:53 +03:00
parent e30f6581b3
commit 1aaad7bfd4

View File

@ -247,9 +247,9 @@ namespace osu.Game.Screens.Play
createGameplayComponents(Beatmap.Value, playableBeatmap)
});
// also give the HUD a ruleset container to allow rulesets to potentially override HUD elements (used to disable combo counters etc.)
// we may want to limit this in the future to disallow rulesets from outright replacing elements the user expects to be there.
// add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components.
// also give the overlays the ruleset skin provider to allow rulesets to potentially override HUD elements (used to disable combo counters etc.)
// we may want to limit this in the future to disallow rulesets from outright replacing elements the user expects to be there.
rulesetSkinProvider.Add(createOverlayComponents(Beatmap.Value));
if (!DrawableRuleset.AllowGameplayOverlays)