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Select new objects
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@ -460,7 +460,10 @@ namespace osu.Game.Screens.Edit
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foreach (var h in objects)
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h.StartTime += timeOffset;
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editorBeatmap.SelectedHitObjects.Clear();
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editorBeatmap.AddRange(objects);
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editorBeatmap.SelectedHitObjects.AddRange(objects);
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}
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protected void Undo() => changeHandler.RestoreState(-1);
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