mirror of https://github.com/ppy/osu
Centralise game language update logic
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93b1f18772
commit
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@ -14,6 +14,7 @@
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Development;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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@ -27,6 +28,7 @@
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using osu.Framework.Input.Handlers.Tablet;
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using osu.Framework.Input.Handlers.Touch;
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using osu.Framework.IO.Stores;
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using osu.Framework.Localisation;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Timing;
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@ -36,11 +38,13 @@
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Extensions;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Input;
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using osu.Game.Input.Bindings;
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using osu.Game.IO;
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using osu.Game.Localisation;
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using osu.Game.Online;
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using osu.Game.Online.API;
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using osu.Game.Online.Chat;
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@ -157,6 +161,11 @@ public virtual string Version
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protected Storage Storage { get; set; }
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/// <summary>
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/// The language in which the game is currently displayed in.
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/// </summary>
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public Bindable<Language> CurrentLanguage { get; } = new Bindable<Language>();
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protected Bindable<WorkingBeatmap> Beatmap { get; private set; } // cached via load() method
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/// <summary>
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@ -216,6 +225,10 @@ public virtual string Version
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private readonly BindableNumber<double> globalTrackVolumeAdjust = new BindableNumber<double>(global_track_volume_adjust);
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private Bindable<string> frameworkLocale = null!;
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private IBindable<LocalisationParameters> localisationParameters = null!;
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/// <summary>
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/// Number of unhandled exceptions to allow before aborting execution.
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/// </summary>
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@ -238,7 +251,7 @@ public OsuGameBase()
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}
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[BackgroundDependencyLoader]
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private void load(ReadableKeyCombinationProvider keyCombinationProvider)
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private void load(ReadableKeyCombinationProvider keyCombinationProvider, FrameworkConfigManager frameworkConfig)
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{
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try
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{
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@ -284,6 +297,14 @@ private void load(ReadableKeyCombinationProvider keyCombinationProvider)
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MessageFormatter.WebsiteRootUrl = endpoints.WebsiteRootUrl;
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dependencies.CacheAs(API ??= new APIAccess(LocalConfig, endpoints, VersionHash));
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frameworkLocale = frameworkConfig.GetBindable<string>(FrameworkSetting.Locale);
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frameworkLocale.BindValueChanged(_ => updateLanguage());
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localisationParameters = Localisation.CurrentParameters.GetBoundCopy();
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localisationParameters.BindValueChanged(_ => updateLanguage(), true);
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CurrentLanguage.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToCultureCode());
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var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
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@ -394,6 +415,8 @@ private void load(ReadableKeyCombinationProvider keyCombinationProvider)
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Beatmap.BindValueChanged(onBeatmapChanged);
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}
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private void updateLanguage() => CurrentLanguage.Value = LanguageExtensions.GetLanguageFor(frameworkLocale.Value, localisationParameters.Value);
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private void addFilesWarning()
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{
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var realmStore = new RealmFileStore(realm, Storage);
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@ -13,7 +13,6 @@
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Threading;
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using osu.Game.Extensions;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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@ -68,13 +67,12 @@ private void load(FrameworkConfigManager frameworkConfig)
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private partial class LanguageSelectionFlow : FillFlowContainer
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{
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private Bindable<string> frameworkLocale = null!;
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private IBindable<LocalisationParameters> localisationParameters = null!;
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private Bindable<Language> language = null!;
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private ScheduledDelegate? updateSelectedDelegate;
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager frameworkConfig, LocalisationManager localisation)
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private void load(OsuGameBase game)
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{
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Direction = FillDirection.Full;
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Spacing = new Vector2(5);
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@ -82,25 +80,18 @@ private void load(FrameworkConfigManager frameworkConfig, LocalisationManager lo
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ChildrenEnumerable = Enum.GetValues<Language>()
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.Select(l => new LanguageButton(l)
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{
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Action = () => frameworkLocale.Value = l.ToCultureCode()
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Action = () => language.Value = l,
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});
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frameworkLocale = frameworkConfig.GetBindable<string>(FrameworkSetting.Locale);
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frameworkLocale.BindValueChanged(_ => onLanguageChange());
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localisationParameters = localisation.CurrentParameters.GetBoundCopy();
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localisationParameters.BindValueChanged(_ => onLanguageChange(), true);
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}
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private void onLanguageChange()
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{
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var language = LanguageExtensions.GetLanguageFor(frameworkLocale.Value, localisationParameters.Value);
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// Changing language may cause a short period of blocking the UI thread while the new glyphs are loaded.
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// Scheduling ensures the button animation plays smoothly after any blocking operation completes.
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// Note that a delay is required (the alternative would be a double-schedule; delay feels better).
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updateSelectedDelegate?.Cancel();
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updateSelectedDelegate = Scheduler.AddDelayed(() => updateSelectedStates(language), 50);
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language = game.CurrentLanguage.GetBoundCopy();
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language.BindValueChanged(v =>
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{
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// Changing language may cause a short period of blocking the UI thread while the new glyphs are loaded.
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// Scheduling ensures the button animation plays smoothly after any blocking operation completes.
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// Note that a delay is required (the alternative would be a double-schedule; delay feels better).
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updateSelectedDelegate?.Cancel();
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updateSelectedDelegate = Scheduler.AddDelayed(() => updateSelectedStates(v.NewValue), 50);
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}, true);
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}
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private void updateSelectedStates(Language language)
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@ -2,35 +2,27 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.General
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{
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public partial class LanguageSettings : SettingsSubsection
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{
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private SettingsDropdown<Language> languageSelection = null!;
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private Bindable<string> frameworkLocale = null!;
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private IBindable<LocalisationParameters> localisationParameters = null!;
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protected override LocalisableString Header => GeneralSettingsStrings.LanguageHeader;
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager frameworkConfig, OsuConfigManager config, LocalisationManager localisation)
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private void load(OsuGame game, OsuConfigManager config, FrameworkConfigManager frameworkConfig)
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{
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frameworkLocale = frameworkConfig.GetBindable<string>(FrameworkSetting.Locale);
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localisationParameters = localisation.CurrentParameters.GetBoundCopy();
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Children = new Drawable[]
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{
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languageSelection = new SettingsEnumDropdown<Language>
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new SettingsEnumDropdown<Language>
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{
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LabelText = GeneralSettingsStrings.LanguageDropdown,
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Current = game.CurrentLanguage,
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},
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new SettingsCheckbox
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{
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@ -43,14 +35,6 @@ private void load(FrameworkConfigManager frameworkConfig, OsuConfigManager confi
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Current = config.GetBindable<bool>(OsuSetting.Prefer24HourTime)
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},
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};
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frameworkLocale.BindValueChanged(_ => updateSelection());
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localisationParameters.BindValueChanged(_ => updateSelection(), true);
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languageSelection.Current.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToCultureCode());
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}
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private void updateSelection() =>
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languageSelection.Current.Value = LanguageExtensions.GetLanguageFor(frameworkLocale.Value, localisationParameters.Value);
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}
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}
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