Implement difficulty spectrum display

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Bartłomiej Dach 2021-10-17 15:52:40 +02:00
parent ec6e28bca6
commit 1a77e98537
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Online.API.Requests.Responses;
using osuTK;
namespace osu.Game.Tests.Visual.Beatmaps
{
public class TestSceneDifficultySpectrumDisplay : OsuTestScene
{
private static APIBeatmapSet createBeatmapSetWith(params (int rulesetId, double stars)[] difficulties) => new APIBeatmapSet
{
Beatmaps = difficulties.Select(difficulty => new APIBeatmap
{
RulesetID = difficulty.rulesetId,
StarRating = difficulty.stars
}).ToList()
};
[Test]
public void TestSingleRuleset()
{
var beatmapSet = createBeatmapSetWith(
(rulesetId: 0, stars: 2.0),
(rulesetId: 0, stars: 3.2),
(rulesetId: 0, stars: 5.6));
createDisplay(beatmapSet);
}
[Test]
public void TestMultipleRulesets()
{
var beatmapSet = createBeatmapSetWith(
(rulesetId: 0, stars: 2.0),
(rulesetId: 3, stars: 2.3),
(rulesetId: 0, stars: 3.2),
(rulesetId: 1, stars: 4.3),
(rulesetId: 0, stars: 5.6));
createDisplay(beatmapSet);
}
[Test]
public void TestUnknownRuleset()
{
var beatmapSet = createBeatmapSetWith(
(rulesetId: 0, stars: 2.0),
(rulesetId: 3, stars: 2.3),
(rulesetId: 0, stars: 3.2),
(rulesetId: 1, stars: 4.3),
(rulesetId: 0, stars: 5.6),
(rulesetId: 15, stars: 7.8));
createDisplay(beatmapSet);
}
[Test]
public void TestMaximumUncollapsed()
{
var beatmapSet = createBeatmapSetWith(Enumerable.Range(0, 12).Select(i => (rulesetId: i % 4, stars: 2.5 + i * 0.25)).ToArray());
createDisplay(beatmapSet);
}
[Test]
public void TestMinimumCollapsed()
{
var beatmapSet = createBeatmapSetWith(Enumerable.Range(0, 13).Select(i => (rulesetId: i % 4, stars: 2.5 + i * 0.25)).ToArray());
createDisplay(beatmapSet);
}
private void createDisplay(IBeatmapSetInfo beatmapSetInfo) => AddStep("create spectrum display", () => Child = new DifficultySpectrumDisplay(beatmapSetInfo)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(3)
});
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osuTK;
namespace osu.Game.Beatmaps.Drawables
{
public class DifficultySpectrumDisplay : CompositeDrawable
{
public DifficultySpectrumDisplay(IBeatmapSetInfo beatmapSet)
{
AutoSizeAxes = Axes.Both;
FillFlowContainer<RulesetDifficultyGroup> flow;
InternalChild = flow = new FillFlowContainer<RulesetDifficultyGroup>
{
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(10, 0),
Direction = FillDirection.Horizontal,
};
// matching web: https://github.com/ppy/osu-web/blob/d06d8c5e735eb1f48799b1654b528e9a7afb0a35/resources/assets/lib/beatmapset-panel.tsx#L127
bool collapsed = beatmapSet.Beatmaps.Count() > 12;
foreach (var rulesetGrouping in beatmapSet.Beatmaps.GroupBy(beatmap => beatmap.Ruleset.OnlineID))
{
flow.Add(new RulesetDifficultyGroup(rulesetGrouping.Key, rulesetGrouping, collapsed));
}
}
private class RulesetDifficultyGroup : FillFlowContainer
{
private readonly int rulesetId;
private readonly IEnumerable<IBeatmapInfo> beatmapInfos;
private readonly bool collapsed;
public RulesetDifficultyGroup(int rulesetId, IEnumerable<IBeatmapInfo> beatmapInfos, bool collapsed)
{
this.rulesetId = rulesetId;
this.beatmapInfos = beatmapInfos;
this.collapsed = collapsed;
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
AutoSizeAxes = Axes.Both;
Spacing = new Vector2(1, 0);
Direction = FillDirection.Horizontal;
var icon = rulesets.GetRuleset(rulesetId)?.CreateInstance()?.CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle };
Add(icon.With(i =>
{
i.Size = new Vector2(14);
i.Anchor = i.Origin = Anchor.Centre;
}));
if (!collapsed)
{
foreach (var beatmapInfo in beatmapInfos.OrderBy(bi => bi.StarRating))
Add(new DifficultyDot(beatmapInfo.StarRating));
}
else
{
Add(new OsuSpriteText
{
Text = beatmapInfos.Count().ToLocalisableString(@"N0"),
Font = OsuFont.Default.With(size: 12),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Padding = new MarginPadding { Bottom = 1 }
});
}
}
}
private class DifficultyDot : CircularContainer
{
private readonly double starDifficulty;
public DifficultyDot(double starDifficulty)
{
this.starDifficulty = starDifficulty;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Width = 4;
Height = 8;
Anchor = Origin = Anchor.Centre;
Masking = true;
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.ForStarDifficulty(starDifficulty)
};
}
}
}
}