Reduce size of hit objects on timeline

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Dean Herbert 2024-08-21 00:44:29 +09:00
parent 3065f808a7
commit 1a48a6f654
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@ -30,7 +30,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public partial class TimelineHitObjectBlueprint : SelectionBlueprint<HitObject>
{
private const float circle_size = 38;
private const float circle_size = 32;
private Container? repeatsContainer;