Fix OsuTestCase beatmap not having a correct default beatmap

This commit is contained in:
smoogipoo 2018-12-05 20:19:21 +09:00
parent e7d7e00516
commit 1a3c06f2d9

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@ -29,6 +29,9 @@ namespace osu.Game.Tests.Visual
{ {
Dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
// This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures
beatmap.Default = new DummyWorkingBeatmap(Dependencies.Get<OsuGameBase>());
Dependencies.CacheAs<BindableBeatmap>(beatmap); Dependencies.CacheAs<BindableBeatmap>(beatmap);
Dependencies.CacheAs<IBindableBeatmap>(beatmap); Dependencies.CacheAs<IBindableBeatmap>(beatmap);