Merge branch 'master' into startup-protocol-handling

This commit is contained in:
Bartłomiej Dach 2022-02-22 22:42:16 +01:00
commit 1a358698fb
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22 changed files with 351 additions and 218 deletions

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@ -36,9 +36,9 @@ namespace osu.Game.Tests.Rulesets.Scoring
[TestCase(ScoringMode.Standardised, HitResult.Meh, 750_000)]
[TestCase(ScoringMode.Standardised, HitResult.Ok, 800_000)]
[TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)]
[TestCase(ScoringMode.Classic, HitResult.Meh, 41)]
[TestCase(ScoringMode.Classic, HitResult.Ok, 46)]
[TestCase(ScoringMode.Classic, HitResult.Great, 72)]
[TestCase(ScoringMode.Classic, HitResult.Meh, 20)]
[TestCase(ScoringMode.Classic, HitResult.Ok, 23)]
[TestCase(ScoringMode.Classic, HitResult.Great, 36)]
public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore)
{
scoreProcessor.Mode.Value = scoringMode;
@ -86,17 +86,17 @@ namespace osu.Game.Tests.Rulesets.Scoring
[TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 1_000_030)] // 1 * 300_000 + 700_000 (max combo 0) + 3 * 10 (bonus points)
[TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 1_000_150)] // 1 * 300_000 + 700_000 (max combo 0) + 3 * 50 (bonus points)
[TestCase(ScoringMode.Classic, HitResult.Miss, HitResult.Great, 0)]
[TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 68)]
[TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 81)]
[TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 109)]
[TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 149)]
[TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 149)]
[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, HitResult.SmallTickHit, 9)]
[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 15)]
[TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 86)]
[TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 104)]
[TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 140)]
[TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 190)]
[TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 190)]
[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, HitResult.SmallTickHit, 18)]
[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 31)]
[TestCase(ScoringMode.Classic, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)]
[TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 149)]
[TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 18)]
[TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 18)]
[TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 12)]
[TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 36)]
[TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 36)]
public void TestFourVariousResultsOneMiss(ScoringMode scoringMode, HitResult hitResult, HitResult maxResult, int expectedScore)
{
var minResult = new TestJudgement(hitResult).MinResult;
@ -128,8 +128,8 @@ namespace osu.Game.Tests.Rulesets.Scoring
/// </remarks>
[TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, 978_571)] // (3 * 10 + 100) / (4 * 10 + 100) * 300_000 + (1 / 1) * 700_000
[TestCase(ScoringMode.Standardised, HitResult.SmallTickMiss, 914_286)] // (3 * 0 + 100) / (4 * 10 + 100) * 300_000 + (1 / 1) * 700_000
[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, 69)] // (((3 * 10 + 100) / (4 * 10 + 100)) * 1 * 300) * (1 + 0 / 25)
[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, 60)] // (((3 * 0 + 100) / (4 * 10 + 100)) * 1 * 300) * (1 + 0 / 25)
[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, 34)]
[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, 30)]
public void TestSmallTicksAccuracy(ScoringMode scoringMode, HitResult hitResult, int expectedScore)
{
IEnumerable<HitObject> hitObjects = Enumerable

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@ -49,6 +49,8 @@ namespace osu.Game.Tests.Visual.Editing
double originalTimelineZoom = 0;
double changedTimelineZoom = 0;
AddUntilStep("wait for timeline load", () => Editor.ChildrenOfType<Timeline>().SingleOrDefault()?.IsLoaded == true);
AddStep("Set beat divisor", () => Editor.Dependencies.Get<BindableBeatDivisor>().Value = 16);
AddStep("Set timeline zoom", () =>
{

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@ -44,15 +44,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestBasicListChanges()
{
AddStep("add rooms", () => RoomManager.AddRooms(3));
AddStep("add rooms", () => RoomManager.AddRooms(5, withSpotlightRooms: true));
AddAssert("has 3 rooms", () => container.Rooms.Count == 3);
AddStep("remove first room", () => RoomManager.RemoveRoom(RoomManager.Rooms.FirstOrDefault()));
AddAssert("has 2 rooms", () => container.Rooms.Count == 2);
AddAssert("has 5 rooms", () => container.Rooms.Count == 5);
AddAssert("all spotlights at top", () => container.Rooms
.SkipWhile(r => r.Room.Category.Value == RoomCategory.Spotlight)
.All(r => r.Room.Category.Value == RoomCategory.Normal));
AddStep("remove first room", () => RoomManager.RemoveRoom(RoomManager.Rooms.FirstOrDefault(r => r.RoomID.Value == 0)));
AddAssert("has 4 rooms", () => container.Rooms.Count == 4);
AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
AddStep("select first room", () => container.Rooms.First().TriggerClick());
AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
AddAssert("first spotlight selected", () => checkRoomSelected(RoomManager.Rooms.First(r => r.Category.Value == RoomCategory.Spotlight)));
}
[Test]

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@ -197,6 +197,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Accuracy = 1,
MaxCombo = 244,
TotalScore = 1707827,
Date = DateTime.Now,
Mods = new Mod[]
{
new OsuModHidden(),
@ -234,6 +235,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Accuracy = 1,
MaxCombo = 244,
TotalScore = 1707827,
Date = DateTime.Now.AddSeconds(-30),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo,
Ruleset = new OsuRuleset().RulesetInfo,
@ -254,6 +256,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Accuracy = 1,
MaxCombo = 244,
TotalScore = 1707827,
Date = DateTime.Now.AddSeconds(-70),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo,
Ruleset = new OsuRuleset().RulesetInfo,
@ -275,6 +278,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Accuracy = 1,
MaxCombo = 244,
TotalScore = 1707827,
Date = DateTime.Now.AddMinutes(-40),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo,
Ruleset = new OsuRuleset().RulesetInfo,
@ -296,6 +300,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Accuracy = 1,
MaxCombo = 244,
TotalScore = 1707827,
Date = DateTime.Now.AddHours(-2),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo,
Ruleset = new OsuRuleset().RulesetInfo,
@ -317,6 +322,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Accuracy = 0.9826,
MaxCombo = 244,
TotalScore = 1707827,
Date = DateTime.Now.AddHours(-25),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo,
Ruleset = new OsuRuleset().RulesetInfo,
@ -338,6 +344,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Accuracy = 0.9654,
MaxCombo = 244,
TotalScore = 1707827,
Date = DateTime.Now.AddHours(-50),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo,
Ruleset = new OsuRuleset().RulesetInfo,
@ -359,6 +366,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Accuracy = 0.6025,
MaxCombo = 244,
TotalScore = 1707827,
Date = DateTime.Now.AddHours(-72),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo,
Ruleset = new OsuRuleset().RulesetInfo,
@ -380,6 +388,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Accuracy = 0.5140,
MaxCombo = 244,
TotalScore = 1707827,
Date = DateTime.Now.AddMonths(-3),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo,
Ruleset = new OsuRuleset().RulesetInfo,
@ -401,6 +410,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Accuracy = 0.4222,
MaxCombo = 244,
TotalScore = 1707827,
Date = DateTime.Now.AddYears(-2),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo,
Ruleset = new OsuRuleset().RulesetInfo,

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@ -2,7 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using Humanizer;
using osu.Framework.Localisation;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Extensions
{
@ -47,5 +49,57 @@ namespace osu.Game.Extensions
return new LocalisableFormattableString(timeSpan, @"mm\:ss");
}
/// <summary>
/// Formats a provided date to a short relative string version for compact display.
/// </summary>
/// <param name="time">The time to be displayed.</param>
/// <param name="lowerCutoff">A timespan denoting the time length beneath which "now" should be displayed.</param>
/// <returns>A short relative string representing the input time.</returns>
public static string ToShortRelativeTime(this DateTimeOffset time, TimeSpan lowerCutoff)
{
if (time == default)
return "-";
var now = DateTime.Now;
var difference = now - time;
// web uses momentjs's custom locales to format the date for the purposes of the scoreboard.
// this is intended to be a best-effort, more legible approximation of that.
// compare:
// * https://github.com/ppy/osu-web/blob/a8f5a68fb435cb19a4faa4c7c4bce08c4f096933/resources/assets/lib/scoreboard-time.tsx
// * https://momentjs.com/docs/#/customization/ (reference for the customisation format)
// TODO: support localisation (probably via `CommonStrings.CountHours()` etc.)
// requires pluralisable string support framework-side
if (difference < lowerCutoff)
return CommonStrings.TimeNow.ToString();
if (difference.TotalMinutes < 1)
return "sec".ToQuantity((int)difference.TotalSeconds);
if (difference.TotalHours < 1)
return "min".ToQuantity((int)difference.TotalMinutes);
if (difference.TotalDays < 1)
return "hr".ToQuantity((int)difference.TotalHours);
// this is where this gets more complicated because of how the calendar works.
// since there's no `TotalMonths` / `TotalYears`, we have to iteratively add months/years
// and test against cutoff dates to determine how many months/years to show.
if (time > now.AddMonths(-1))
return difference.TotalDays < 2 ? "1dy" : $"{(int)difference.TotalDays}dys";
for (int months = 1; months <= 11; ++months)
{
if (time > now.AddMonths(-(months + 1)))
return months == 1 ? "1mo" : $"{months}mos";
}
int years = 1;
while (time <= now.AddYears(-(years + 1)))
years += 1;
return years == 1 ? "1yr" : $"{years}yrs";
}
}
}

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@ -264,32 +264,58 @@ namespace osu.Game.Graphics
public readonly Color4 GrayE = Color4Extensions.FromHex(@"eee");
public readonly Color4 GrayF = Color4Extensions.FromHex(@"fff");
/// <summary>
/// Equivalent to <see cref="OverlayColourProvider.Pink"/>'s <see cref="OverlayColourProvider.Colour3"/>.
/// </summary>
public readonly Color4 Pink3 = Color4Extensions.FromHex(@"cc3378");
#region "Basic" colour theme
/// <summary>
/// Equivalent to <see cref="OverlayColourProvider.Blue"/>'s <see cref="OverlayColourProvider.Colour3"/>.
/// </summary>
// Reference: https://www.figma.com/file/VIkXMYNPMtQem2RJg9k2iQ/Asset%2FColours?node-id=1838%3A3
// Note that the colours in this region are also defined in `OverlayColourProvider` as `Colour{0,1,2,3,4}`.
// The difference as to which should be used where comes down to context.
// If the colour in question is supposed to always match the view in which it is displayed theme-wise, use `OverlayColourProvider`.
// If the colour usage is special and in general differs from the surrounding view in choice of hue, use the `OsuColour` constants.
public readonly Color4 Pink0 = Color4Extensions.FromHex(@"ff99c7");
public readonly Color4 Pink1 = Color4Extensions.FromHex(@"ff66ab");
public readonly Color4 Pink2 = Color4Extensions.FromHex(@"eb4791");
public readonly Color4 Pink3 = Color4Extensions.FromHex(@"cc3378");
public readonly Color4 Pink4 = Color4Extensions.FromHex(@"6b2e49");
public readonly Color4 Purple0 = Color4Extensions.FromHex(@"b299ff");
public readonly Color4 Purple1 = Color4Extensions.FromHex(@"8c66ff");
public readonly Color4 Purple2 = Color4Extensions.FromHex(@"7047eb");
public readonly Color4 Purple3 = Color4Extensions.FromHex(@"5933cc");
public readonly Color4 Purple4 = Color4Extensions.FromHex(@"3d2e6b");
public readonly Color4 Blue0 = Color4Extensions.FromHex(@"99ddff");
public readonly Color4 Blue1 = Color4Extensions.FromHex(@"66ccff");
public readonly Color4 Blue2 = Color4Extensions.FromHex(@"47b4eb");
public readonly Color4 Blue3 = Color4Extensions.FromHex(@"3399cc");
public readonly Color4 Blue4 = Color4Extensions.FromHex(@"2e576b");
public readonly Color4 Green0 = Color4Extensions.FromHex(@"99ffa2");
public readonly Color4 Green1 = Color4Extensions.FromHex(@"66ff73");
public readonly Color4 Green2 = Color4Extensions.FromHex(@"47eb55");
public readonly Color4 Green3 = Color4Extensions.FromHex(@"33cc40");
public readonly Color4 Green4 = Color4Extensions.FromHex(@"2e6b33");
public readonly Color4 Lime0 = Color4Extensions.FromHex(@"ccff99");
/// <summary>
/// Equivalent to <see cref="OverlayColourProvider.Lime"/>'s <see cref="OverlayColourProvider.Colour1"/>.
/// </summary>
public readonly Color4 Lime1 = Color4Extensions.FromHex(@"b2ff66");
/// <summary>
/// Equivalent to <see cref="OverlayColourProvider.Lime"/>'s <see cref="OverlayColourProvider.Colour3"/>.
/// </summary>
public readonly Color4 Lime2 = Color4Extensions.FromHex(@"99eb47");
public readonly Color4 Lime3 = Color4Extensions.FromHex(@"7fcc33");
public readonly Color4 Lime4 = Color4Extensions.FromHex(@"4c6b2e");
/// <summary>
/// Equivalent to <see cref="OverlayColourProvider.Orange"/>'s <see cref="OverlayColourProvider.Colour1"/>.
/// </summary>
public readonly Color4 Orange0 = Color4Extensions.FromHex(@"ffe699");
public readonly Color4 Orange1 = Color4Extensions.FromHex(@"ffd966");
public readonly Color4 Orange2 = Color4Extensions.FromHex(@"ebc247");
public readonly Color4 Orange3 = Color4Extensions.FromHex(@"cca633");
public readonly Color4 Orange4 = Color4Extensions.FromHex(@"6b5c2e");
public readonly Color4 Red0 = Color4Extensions.FromHex(@"ff9b9b");
public readonly Color4 Red1 = Color4Extensions.FromHex(@"ff6666");
public readonly Color4 Red2 = Color4Extensions.FromHex(@"eb4747");
public readonly Color4 Red3 = Color4Extensions.FromHex(@"cc3333");
public readonly Color4 Red4 = Color4Extensions.FromHex(@"6b2e2e");
#endregion
// Content Background
public readonly Color4 B5 = Color4Extensions.FromHex(@"222a28");

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@ -112,6 +112,8 @@ namespace osu.Game.Graphics
if (Interlocked.Decrement(ref screenShotTasks) == 0 && cursorVisibility.Value == false)
cursorVisibility.Value = true;
host.GetClipboard()?.SetImage(image);
string filename = getFilename();
if (filename == null) return;

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
@ -16,6 +17,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
@ -56,7 +58,7 @@ namespace osu.Game.Online.Leaderboards
public GlowingSpriteText ScoreText { get; private set; }
private Container flagBadgeContainer;
private FillFlowContainer flagBadgeAndDateContainer;
private FillFlowContainer<ModIcon> modsContainer;
private List<ScoreComponentLabel> statisticsLabels;
@ -103,7 +105,7 @@ namespace osu.Game.Online.Leaderboards
content = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = rank_width, },
Padding = new MarginPadding { Left = rank_width },
Children = new Drawable[]
{
new Container
@ -158,32 +160,41 @@ namespace osu.Game.Online.Leaderboards
},
new FillFlowContainer
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10f, 0f),
Children = new Drawable[]
{
flagBadgeContainer = new Container
flagBadgeAndDateContainer = new FillFlowContainer
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Size = new Vector2(87f, 20f),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5f, 0f),
Width = 87f,
Masking = true,
Children = new Drawable[]
{
new UpdateableFlag(user.Country)
{
Width = 30,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Size = new Vector2(30f, 20f),
},
new DateLabel(Score.Date)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
},
},
new FillFlowContainer
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding { Left = edge_margin },
@ -243,7 +254,7 @@ namespace osu.Game.Online.Leaderboards
public override void Show()
{
foreach (var d in new[] { avatar, nameLabel, ScoreText, scoreRank, flagBadgeContainer, modsContainer }.Concat(statisticsLabels))
foreach (var d in new[] { avatar, nameLabel, ScoreText, scoreRank, flagBadgeAndDateContainer, modsContainer }.Concat(statisticsLabels))
d.FadeOut();
Alpha = 0;
@ -270,7 +281,7 @@ namespace osu.Game.Online.Leaderboards
using (BeginDelayedSequence(50))
{
var drawables = new Drawable[] { flagBadgeContainer, modsContainer }.Concat(statisticsLabels).ToArray();
var drawables = new Drawable[] { flagBadgeAndDateContainer, modsContainer }.Concat(statisticsLabels).ToArray();
for (int i = 0; i < drawables.Length; i++)
drawables[i].FadeIn(100 + i * 50);
}
@ -377,6 +388,17 @@ namespace osu.Game.Online.Leaderboards
public LocalisableString TooltipText { get; }
}
private class DateLabel : DrawableDate
{
public DateLabel(DateTimeOffset date)
: base(date)
{
Font = OsuFont.GetFont(size: 17, weight: FontWeight.Bold, italics: true);
}
protected override string Format() => Date.ToShortRelativeTime(TimeSpan.FromSeconds(30));
}
public class LeaderboardScoreStatistic
{
public IconUsage Icon;

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@ -168,8 +168,7 @@ namespace osu.Game.Online.Rooms
RoomID.Value = other.RoomID.Value;
Name.Value = other.Name.Value;
if (other.Category.Value != RoomCategory.Spotlight)
Category.Value = other.Category.Value;
Category.Value = other.Category.Value;
if (other.Host.Value != null && Host.Value?.Id != other.Host.Value.Id)
Host.Value = other.Host.Value;

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Resources.Localisation.Web;
using osuTK.Graphics;
@ -33,7 +35,10 @@ namespace osu.Game.Overlays.BeatmapListing
{
}
protected override Color4 GetStateColour() => OverlayColourProvider.Orange.Colour1;
[Resolved]
private OsuColour colours { get; set; }
protected override Color4 GetStateColour() => colours.Orange1;
}
}
}

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@ -44,7 +44,14 @@ namespace osu.Game.Overlays.BeatmapListing
});
Enabled.Value = true;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
FinishTransforms(true);
}
protected override bool OnHover(HoverEvent e)

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@ -38,7 +38,7 @@ namespace osu.Game.Overlays.BeatmapSet
Margin = new MarginPadding { Horizontal = 10f, Vertical = 2f },
Text = BeatmapsetsStrings.NsfwBadgeLabel.ToUpper(),
Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
Colour = OverlayColourProvider.Orange.Colour2,
Colour = colours.Orange2
}
}
};

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@ -38,7 +38,7 @@ namespace osu.Game.Overlays.BeatmapSet
Margin = new MarginPadding { Horizontal = 10f, Vertical = 2f },
Text = BeatmapsetsStrings.FeaturedArtistBadgeLabel.ToUpper(),
Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
Colour = OverlayColourProvider.Blue.Colour1,
Colour = colours.Blue1
}
}
};

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@ -2,9 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using Humanizer;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Overlays.BeatmapSet.Scores
{
@ -16,41 +15,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
}
protected override string Format()
{
var now = DateTime.Now;
var difference = now - Date;
// web uses momentjs's custom locales to format the date for the purposes of the scoreboard.
// this is intended to be a best-effort, more legible approximation of that.
// compare:
// * https://github.com/ppy/osu-web/blob/a8f5a68fb435cb19a4faa4c7c4bce08c4f096933/resources/assets/lib/scoreboard-time.tsx
// * https://momentjs.com/docs/#/customization/ (reference for the customisation format)
// TODO: support localisation (probably via `CommonStrings.CountHours()` etc.)
// requires pluralisable string support framework-side
if (difference.TotalHours < 1)
return CommonStrings.TimeNow.ToString();
if (difference.TotalDays < 1)
return "hr".ToQuantity((int)difference.TotalHours);
// this is where this gets more complicated because of how the calendar works.
// since there's no `TotalMonths` / `TotalYears`, we have to iteratively add months/years
// and test against cutoff dates to determine how many months/years to show.
if (Date > now.AddMonths(-1))
return difference.TotalDays < 2 ? "1dy" : $"{(int)difference.TotalDays}dys";
for (int months = 1; months <= 11; ++months)
{
if (Date > now.AddMonths(-(months + 1)))
return months == 1 ? "1mo" : $"{months}mos";
}
int years = 1;
while (Date <= now.AddYears(-(years + 1)))
years += 1;
return years == 1 ? "1yr" : $"{years}yrs";
}
=> Date.ToShortRelativeTime(TimeSpan.FromHours(1));
}
}

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@ -11,20 +11,16 @@ namespace osu.Game.Overlays
{
private readonly OverlayColourScheme colourScheme;
public static OverlayColourProvider Red { get; } = new OverlayColourProvider(OverlayColourScheme.Red);
public static OverlayColourProvider Pink { get; } = new OverlayColourProvider(OverlayColourScheme.Pink);
public static OverlayColourProvider Orange { get; } = new OverlayColourProvider(OverlayColourScheme.Orange);
public static OverlayColourProvider Lime { get; } = new OverlayColourProvider(OverlayColourScheme.Lime);
public static OverlayColourProvider Green { get; } = new OverlayColourProvider(OverlayColourScheme.Green);
public static OverlayColourProvider Purple { get; } = new OverlayColourProvider(OverlayColourScheme.Purple);
public static OverlayColourProvider Blue { get; } = new OverlayColourProvider(OverlayColourScheme.Blue);
public static OverlayColourProvider Plum { get; } = new OverlayColourProvider(OverlayColourScheme.Plum);
public OverlayColourProvider(OverlayColourScheme colourScheme)
{
this.colourScheme = colourScheme;
}
// Note that the following five colours are also defined in `OsuColour` as `{colourScheme}{0,1,2,3,4}`.
// The difference as to which should be used where comes down to context.
// If the colour in question is supposed to always match the view in which it is displayed theme-wise, use `OverlayColourProvider`.
// If the colour usage is special and in general differs from the surrounding view in choice of hue, use the `OsuColour` constants.
public Color4 Colour0 => getColour(1, 0.8f);
public Color4 Colour1 => getColour(1, 0.7f);
public Color4 Colour2 => getColour(0.8f, 0.6f);
public Color4 Colour3 => getColour(0.6f, 0.5f);

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@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Scoring
private double getScore(ScoringMode mode)
{
return GetScore(mode, maxAchievableCombo,
return GetScore(mode,
calculateAccuracyRatio(baseScore),
calculateComboRatio(HighestCombo.Value),
scoreResultCounts);
@ -222,12 +222,11 @@ namespace osu.Game.Rulesets.Scoring
/// Computes the total score.
/// </summary>
/// <param name="mode">The <see cref="ScoringMode"/> to compute the total score in.</param>
/// <param name="maxCombo">The maximum combo achievable in the beatmap.</param>
/// <param name="accuracyRatio">The accuracy percentage achieved by the player.</param>
/// <param name="comboRatio">The proportion of <paramref name="maxCombo"/> achieved by the player.</param>
/// <param name="comboRatio">The proportion of the max combo achieved by the player.</param>
/// <param name="statistics">Any statistics to be factored in.</param>
/// <returns>The total score.</returns>
public double GetScore(ScoringMode mode, int maxCombo, double accuracyRatio, double comboRatio, Dictionary<HitResult, int> statistics)
public double GetScore(ScoringMode mode, double accuracyRatio, double comboRatio, Dictionary<HitResult, int> statistics)
{
switch (mode)
{
@ -238,10 +237,16 @@ namespace osu.Game.Rulesets.Scoring
return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier;
case ScoringMode.Classic:
int totalHitObjects = statistics.Where(k => k.Key >= HitResult.Miss && k.Key <= HitResult.Perfect).Sum(k => k.Value);
// If there are no hitobjects then the beatmap can be composed of only ticks or spinners, so ensure we don't multiply by 0 at all times.
if (totalHitObjects == 0)
totalHitObjects = 1;
// This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring.
// The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two scoring modes.
double scaledStandardised = GetScore(ScoringMode.Standardised, maxCombo, accuracyRatio, comboRatio, statistics) / max_score;
return Math.Pow(scaledStandardised * (maxCombo + 1), 2) * 18;
double scaledStandardised = GetScore(ScoringMode.Standardised, accuracyRatio, comboRatio, statistics) / max_score;
return Math.Pow(scaledStandardised * totalHitObjects, 2) * 36;
}
}
@ -265,7 +270,7 @@ namespace osu.Game.Rulesets.Scoring
computedBaseScore += Judgement.ToNumericResult(pair.Key) * pair.Value;
}
return GetScore(mode, maxAchievableCombo, calculateAccuracyRatio(computedBaseScore), calculateComboRatio(maxCombo), statistics);
return GetScore(mode, calculateAccuracyRatio(computedBaseScore), calculateComboRatio(maxCombo), statistics);
}
/// <summary>

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@ -184,7 +184,7 @@ namespace osu.Game.Scoring
var scoreProcessor = ruleset.CreateScoreProcessor();
scoreProcessor.Mods.Value = score.Mods;
return (long)Math.Round(scoreProcessor.GetScore(mode, beatmapMaxCombo, accuracy, (double)score.MaxCombo / beatmapMaxCombo, score.Statistics));
return (long)Math.Round(scoreProcessor.GetScore(mode, accuracy, (double)score.MaxCombo / beatmapMaxCombo, score.Statistics));
}
/// <summary>

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@ -19,6 +19,7 @@ using osu.Game.Database;
using osu.Game.IO.Archives;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Screens.Backgrounds;
using osuTK;
using osuTK.Graphics;
@ -71,6 +72,9 @@ namespace osu.Game.Screens.Menu
[CanBeNull]
private readonly Func<OsuScreen> createNextScreen;
[Resolved]
private RulesetStore rulesets { get; set; }
/// <summary>
/// Whether the <see cref="Track"/> is provided by osu! resources, rather than a user beatmap.
/// Only valid during or after <see cref="LogoArriving"/>.
@ -117,7 +121,11 @@ namespace osu.Game.Screens.Menu
// we generally want a song to be playing on startup, so use the intro music even if a user has specified not to if no other track is available.
if (initialBeatmap == null)
{
if (!loadThemedIntro())
// Intro beatmaps are generally made using the osu! ruleset.
// It might not be present in test projects for other rulesets.
bool osuRulesetPresent = rulesets.GetRuleset(0) != null;
if (!loadThemedIntro() && osuRulesetPresent)
{
// if we detect that the theme track or beatmap is unavailable this is either first startup or things are in a bad state.
// this could happen if a user has nuked their files store. for now, reimport to repair this.

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@ -124,7 +124,12 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
private void updateSorting()
{
foreach (var room in roomFlow)
roomFlow.SetLayoutPosition(room, -(room.Room.RoomID.Value ?? 0));
{
roomFlow.SetLayoutPosition(room, room.Room.Category.Value == RoomCategory.Spotlight
// Always show spotlight playlists at the top of the listing.
? float.MinValue
: -(room.Room.RoomID.Value ?? 0));
}
}
protected override bool OnClick(ClickEvent e)

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@ -69,132 +69,155 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
Room.MaxAttempts.BindValueChanged(attempts => progressSection.Alpha = Room.MaxAttempts.Value != null ? 1 : 0, true);
}
protected override Drawable CreateMainContent() => new GridContainer
protected override Drawable CreateMainContent() => new Container
{
RelativeSizeAxes = Axes.Both,
Content = new[]
Padding = new MarginPadding { Horizontal = 5, Vertical = 10 },
Child = new GridContainer
{
new Drawable[]
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Container
new Dimension(),
new Dimension(GridSizeMode.Absolute, 10),
new Dimension(),
new Dimension(GridSizeMode.Absolute, 10),
new Dimension(),
},
Content = new[]
{
new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 5 },
Child = new GridContainer
// Playlist items column
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 5 },
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[] { new OverlinedPlaylistHeader(), },
new Drawable[]
{
new DrawableRoomPlaylist
{
RelativeSizeAxes = Axes.Both,
Items = { BindTarget = Room.Playlist },
SelectedItem = { BindTarget = SelectedItem },
AllowSelection = true,
AllowShowingResults = true,
RequestResults = item =>
{
Debug.Assert(RoomId.Value != null);
ParentScreen?.Push(new PlaylistsResultsScreen(null, RoomId.Value.Value, item, false));
}
}
},
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
}
}
},
// Spacer
null,
// Middle column (mods and leaderboard)
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[] { new OverlinedPlaylistHeader(), },
new[]
{
UserModsSection = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Alpha = 0,
Margin = new MarginPadding { Bottom = 10 },
Children = new Drawable[]
{
new OverlinedHeader("Extra mods"),
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
new UserModSelectButton
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Width = 90,
Text = "Select",
Action = ShowUserModSelect,
},
new ModDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Current = UserMods,
Scale = new Vector2(0.8f),
},
}
}
}
},
},
new Drawable[]
{
new DrawableRoomPlaylist
progressSection = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Items = { BindTarget = Room.Playlist },
SelectedItem = { BindTarget = SelectedItem },
AllowSelection = true,
AllowShowingResults = true,
RequestResults = item =>
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Alpha = 0,
Margin = new MarginPadding { Bottom = 10 },
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
Debug.Assert(RoomId.Value != null);
ParentScreen?.Push(new PlaylistsResultsScreen(null, RoomId.Value.Value, item, false));
new OverlinedHeader("Progress"),
new RoomLocalUserInfo(),
}
}
},
},
new Drawable[]
{
new OverlinedHeader("Leaderboard")
},
new Drawable[] { leaderboard = new MatchLeaderboard { RelativeSizeAxes = Axes.Both }, },
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
}
},
// Spacer
null,
// Main right column
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[] { new OverlinedHeader("Chat") },
new Drawable[] { new MatchChatDisplay(Room) { RelativeSizeAxes = Axes.Both } }
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
}
}
},
null,
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new[]
{
UserModsSection = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Alpha = 0,
Margin = new MarginPadding { Bottom = 10 },
Children = new Drawable[]
{
new OverlinedHeader("Extra mods"),
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
new UserModSelectButton
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Width = 90,
Text = "Select",
Action = ShowUserModSelect,
},
new ModDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Current = UserMods,
Scale = new Vector2(0.8f),
},
}
}
}
},
},
new Drawable[]
{
progressSection = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Alpha = 0,
Margin = new MarginPadding { Bottom = 10 },
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OverlinedHeader("Progress"),
new RoomLocalUserInfo(),
}
},
},
new Drawable[]
{
new OverlinedHeader("Leaderboard")
},
new Drawable[] { leaderboard = new MatchLeaderboard { RelativeSizeAxes = Axes.Both }, },
new Drawable[] { new OverlinedHeader("Chat"), },
new Drawable[] { new MatchChatDisplay(Room) { RelativeSizeAxes = Axes.Both } }
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.Relative, size: 0.4f, minSize: 120),
}
},
},
},
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Relative, size: 0.5f, maxSize: 400),
new Dimension(),
new Dimension(GridSizeMode.Relative, size: 0.5f, maxSize: 600),
}
};

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@ -78,7 +78,7 @@ namespace osu.Game.Storyboards
{
get
{
string backgroundPath = BeatmapInfo.BeatmapSet?.Metadata.BackgroundFile;
string backgroundPath = BeatmapInfo.Metadata.BackgroundFile;
if (string.IsNullOrEmpty(backgroundPath))
return false;

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@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay
base.JoinRoom(room, password, onSuccess, onError);
}
public void AddRooms(int count, RulesetInfo ruleset = null, bool withPassword = false)
public void AddRooms(int count, RulesetInfo ruleset = null, bool withPassword = false, bool withSpotlightRooms = false)
{
for (int i = 0; i < count; i++)
{
@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay
Name = { Value = $@"Room {currentRoomId}" },
Host = { Value = new APIUser { Username = @"Host" } },
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) },
Category = { Value = i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal },
Category = { Value = withSpotlightRooms && i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal },
};
if (withPassword)