diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneColourHitErrorMeter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneColourHitErrorMeter.cs index 23c7410231..84be2c8eb9 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneColourHitErrorMeter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneColourHitErrorMeter.cs @@ -32,12 +32,6 @@ namespace osu.Game.Tests.Visual.Gameplay public TestSceneColourHitErrorMeter() { - AddSliderStep("Manual Opacity test", 0.01f, 1, 1, alpha => - { - if (colourHitErrorMeter.IsNotNull()) - colourHitErrorMeter.HitShapeOpacity.Value = alpha; - }); - AddSliderStep("Manual spacing test", 0, 10, 2, spacing => { if (colourHitErrorMeter.IsNotNull()) @@ -75,14 +69,6 @@ namespace osu.Game.Tests.Visual.Gameplay protected override Ruleset CreateRuleset() => new OsuRuleset(); - [Test] - public void TestOpacityChange() - { - AddRepeatStep("Add judgement", applyOneJudgement, 5); - AddStep("Change opacity to 30%", () => colourHitErrorMeter.HitShapeOpacity.Value = 0.3f); - AddRepeatStep("Add judgement", applyOneJudgement, 5); - } - [Test] public void TestSpacingChange() { diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs index 08df9833d0..bed815b98e 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs @@ -28,14 +28,6 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters Precision = 1 }; - [SettingSource("Opacity", "Visibility of the displayed judgements")] - public BindableNumber HitShapeOpacity { get; } = new BindableNumber(1) - { - MinValue = 0.01f, - MaxValue = 1, - Precision = 0.01f, - }; - [SettingSource("Spacing", "Space between each displayed judgement")] public BindableNumber HitShapeSpacing { get; } = new BindableNumber(2) { @@ -66,7 +58,6 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters protected override void LoadComplete() { base.LoadComplete(); - HitShapeOpacity.BindValueChanged(_ => judgementsFlow.Alpha = HitShapeOpacity.Value, true); HitShapeSpacing.BindValueChanged(_ => { judgementsFlow.Height = JudgementCount.Value * (drawable_judgement_size + HitShapeSpacing.Value) - HitShapeSpacing.Value;