mirror of https://github.com/ppy/osu
Use localisation engine instead of asking current culture directly.
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@ -402,7 +402,7 @@ private void loadUser()
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scoreText.Add(createScoreText("Ranked Score"));
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scoreNumberText.Add(createScoreNumberText(user.Statistics.RankedScore.ToString(@"#,0")));
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scoreText.Add(createScoreText("Accuracy"));
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scoreNumberText.Add(createScoreNumberText($"{user.Statistics.Accuracy.ToString("0.##", CultureInfo.CurrentCulture)}%"));
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scoreNumberText.Add(createScoreNumberText($"{user.Statistics.Accuracy.ToString("0.##")}%"));
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scoreText.Add(createScoreText("Play Count"));
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scoreNumberText.Add(createScoreNumberText(user.Statistics.PlayCount.ToString(@"#,0")));
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scoreText.Add(createScoreText("Total Score"));
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@ -92,7 +92,7 @@ private void load(OsuColour colour, LocalisationEngine locale, BeatmapSetOverlay
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{
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stats.Add(new OsuSpriteText
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{
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Text = $"weighted: {Math.Round(score.PP * weight ?? 0)}pp ({weight.Value.ToString("0%", CultureInfo.CurrentCulture)})",
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Current = locale.Format($"weighted: {score.PP * weight ?? 0:0}pp ({weight:0%})"),
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Colour = colour.GrayA,
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