mirror of https://github.com/ppy/osu
Fix failing tests due to pooling safety changes
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parent
a69fd8198d
commit
18d16018d3
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@ -1,10 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mania.UI;
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@ -16,37 +14,35 @@ public partial class TestSceneBarLine : ManiaSkinnableTestScene
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[Test]
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[Test]
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public void TestMinor()
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public void TestMinor()
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{
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{
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AddStep("Create barlines", () => recreate());
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AddStep("Create barlines", recreate);
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}
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}
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private void recreate(Func<IEnumerable<BarLine>>? createBarLines = null)
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private void recreate()
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{
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{
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var stageDefinitions = new List<StageDefinition>
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var stageDefinitions = new List<StageDefinition>
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{
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{
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new StageDefinition(4),
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new StageDefinition(4),
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};
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};
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SetContents(_ => new ManiaPlayfield(stageDefinitions).With(s =>
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SetContents(_ =>
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{
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{
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if (createBarLines != null)
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var maniaPlayfield = new ManiaPlayfield(stageDefinitions);
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// Must be scheduled so the pool is loaded before we try and retrieve from it.
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Schedule(() =>
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{
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{
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var barLines = createBarLines();
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for (int i = 0; i < 64; i++)
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foreach (var b in barLines)
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s.Add(b);
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return;
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}
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for (int i = 0; i < 64; i++)
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{
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s.Add(new BarLine
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{
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{
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StartTime = Time.Current + i * 500,
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maniaPlayfield.Add(new BarLine
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Major = i % 4 == 0,
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{
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});
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StartTime = Time.Current + i * 500,
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}
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Major = i % 4 == 0,
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}));
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});
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}
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});
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return maniaPlayfield;
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});
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}
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}
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}
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}
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}
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}
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@ -25,16 +25,16 @@ public partial class TestSceneDrawableJudgement : OsuSkinnableTestScene
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[Resolved]
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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private OsuConfigManager config { get; set; } = null!;
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private readonly List<DrawablePool<TestDrawableOsuJudgement>> pools;
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private readonly List<DrawablePool<TestDrawableOsuJudgement>> pools = new List<DrawablePool<TestDrawableOsuJudgement>>();
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public TestSceneDrawableJudgement()
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[TestCaseSource(nameof(validResults))]
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public void Test(HitResult result)
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{
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{
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pools = new List<DrawablePool<TestDrawableOsuJudgement>>();
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showResult(result);
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foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
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showResult(result);
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}
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}
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private static IEnumerable<HitResult> validResults => Enum.GetValues<HitResult>().Skip(1);
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[Test]
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[Test]
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public void TestHitLightingDisabled()
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public void TestHitLightingDisabled()
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{
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{
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@ -72,32 +72,33 @@ private void showResult(HitResult result)
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pools.Add(pool = new DrawablePool<TestDrawableOsuJudgement>(1));
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pools.Add(pool = new DrawablePool<TestDrawableOsuJudgement>(1));
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else
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else
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{
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{
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pool = pools[poolIndex];
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// We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent.
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// We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent.
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pool = pools[poolIndex];
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((Container)pool.Parent!).Clear(false);
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((Container)pool.Parent!).Clear(false);
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}
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}
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var container = new Container
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var container = new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Child = pool,
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{
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pool,
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pool.Get(j => j.Apply(new JudgementResult(new HitObject
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{
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StartTime = Time.Current
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}, new Judgement())
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{
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Type = result,
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}, null)).With(j =>
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{
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j.Anchor = Anchor.Centre;
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j.Origin = Anchor.Centre;
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})
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}
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};
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};
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// Must be scheduled so the pool is loaded before we try and retrieve from it.
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Schedule(() =>
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{
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container.Add(pool.Get(j => j.Apply(new JudgementResult(new HitObject
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{
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StartTime = Time.Current
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}, new Judgement())
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{
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Type = result,
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}, null)).With(j =>
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{
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j.Anchor = Anchor.Centre;
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j.Origin = Anchor.Centre;
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}));
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});
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poolIndex++;
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poolIndex++;
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return container;
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return container;
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});
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});
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