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Update one more RNG usage in same tests
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@ -19,7 +19,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Logging;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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@ -122,7 +121,7 @@ namespace osu.Game.Tests.Visual.Online
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return true;
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case PostMessageRequest postMessage:
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postMessage.TriggerSuccess(new Message(RNG.Next(0, 10000000))
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postMessage.TriggerSuccess(new Message(getNextTestID())
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{
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Content = postMessage.Message.Content,
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ChannelId = postMessage.Message.ChannelId,
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@ -717,11 +716,9 @@ namespace osu.Game.Tests.Visual.Online
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Type = ChannelType.Public,
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};
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private static int privateChannelUser = DummyAPIAccess.DUMMY_USER_ID + 1;
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private Channel createPrivateChannel()
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{
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int id = Interlocked.Increment(ref privateChannelUser);
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int id = getNextTestID();
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return new Channel(new APIUser
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{
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@ -742,6 +739,10 @@ namespace osu.Game.Tests.Visual.Online
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};
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}
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private static int testId = DummyAPIAccess.DUMMY_USER_ID + 1;
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private static int getNextTestID() => Interlocked.Increment(ref testId);
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private partial class TestChatOverlay : ChatOverlay
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{
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public bool SlowLoading { get; set; }
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