diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoReplayBase.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoReplayBase.cs index 2122d533fa..37d2a60c82 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuAutoReplayBase.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoReplayBase.cs @@ -51,11 +51,11 @@ public OsuAutoReplayBase(Beatmap beatmap) /// Initialise this instance. Called before CreateAutoReplay. /// protected virtual void Initialise() - { - User = new User - { - Username = @"Autoplay", - }; + { + User = new User + { + Username = @"Autoplay", + }; // We are using ApplyModsToRate and not ApplyModsToTime to counteract the speed up / slow down from HalfTime / DoubleTime so that we remain at a constant framerate of 60 fps. frameDelay = applyModsToRate(1000.0 / 60.0);