Wait for track to start running instead

This commit is contained in:
iiSaLMaN 2019-09-26 02:23:18 +03:00
parent 714727dec9
commit 186ea98217
1 changed files with 1 additions and 3 deletions

View File

@ -41,10 +41,8 @@ public override void SetUpSteps()
{ {
base.SetUpSteps(); base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)((TestPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.First()); AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)((TestPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.First());
// wait for frame stable clock time to hit 0 (for some reason, executing a seek while current time is below 0 doesn't seek successfully)
addSeekStep(0);
} }
[Test] [Test]