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Make TestCaseTaikoPlayfield able to visualise kiai hits.
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@ -13,6 +13,8 @@ using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.UI;
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using System;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -31,7 +33,8 @@ namespace osu.Desktop.VisualTests.Tests
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public TestCaseTaikoPlayfield()
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{
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AddStep("Hit!", addHitJudgement);
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AddStep("Hit!", () => addHitJudgement(false));
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AddStep("Kiai hit", () => addHitJudgement(true));
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AddStep("Miss :(", addMissJudgement);
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AddStep("DrumRoll", () => addDrumRoll(false));
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AddStep("Strong DrumRoll", () => addDrumRoll(true));
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@ -102,11 +105,20 @@ namespace osu.Desktop.VisualTests.Tests
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}
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}
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private void addHitJudgement()
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private void addHitJudgement(bool kiai)
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{
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TaikoHitResult hitResult = RNG.Next(2) == 0 ? TaikoHitResult.Good : TaikoHitResult.Great;
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var h = new DrawableTestHit(new Hit())
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var cpi = new ControlPointInfo();
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cpi.EffectPoints.Add(new EffectControlPoint
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{
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KiaiMode = kiai
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});
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Hit hit = new Hit();
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hit.ApplyDefaults(cpi, new BeatmapDifficulty());
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var h = new DrawableTestHit(hit)
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{
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X = RNG.NextSingle(hitResult == TaikoHitResult.Good ? -0.1f : -0.05f, hitResult == TaikoHitResult.Good ? 0.1f : 0.05f),
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Judgement = new TaikoJudgement
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