mirror of https://github.com/ppy/osu
Use lookup request in user lookup cache
Doing this alleviates https://github.com/ppy/osu/issues/29982, as the currently online display utilises the user lookup cache, and currently is hitting rate limits due to the amount of data retrieved from the `GET /users` endpoint. Switching to `GET /users/lookup` reduces the chance of this happening.
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@ -10,7 +10,7 @@
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namespace osu.Game.Database
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{
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public partial class UserLookupCache : OnlineLookupCache<int, APIUser, GetUsersRequest>
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public partial class UserLookupCache : OnlineLookupCache<int, APIUser, LookupUsersRequest>
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{
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/// <summary>
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/// Perform an API lookup on the specified user, populating a <see cref="APIUser"/> model.
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@ -28,8 +28,8 @@ public partial class UserLookupCache : OnlineLookupCache<int, APIUser, GetUsersR
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/// <returns>The populated users. May include null results for failed retrievals.</returns>
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public Task<APIUser?[]> GetUsersAsync(int[] userIds, CancellationToken token = default) => LookupAsync(userIds, token);
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protected override GetUsersRequest CreateRequest(IEnumerable<int> ids) => new GetUsersRequest(ids.ToArray());
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protected override LookupUsersRequest CreateRequest(IEnumerable<int> ids) => new LookupUsersRequest(ids.ToArray());
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protected override IEnumerable<APIUser>? RetrieveResults(GetUsersRequest request) => request.Response?.Users;
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protected override IEnumerable<APIUser>? RetrieveResults(LookupUsersRequest request) => request.Response?.Users;
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}
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}
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