mirror of https://github.com/ppy/osu
parent
dd75cd973b
commit
17ba129e61
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@ -9,6 +9,7 @@
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Input.Bindings;
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@ -86,16 +87,10 @@ protected override void LoadComplete()
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{
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base.LoadComplete();
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volumeMeterMaster.Bindable.ValueChanged += _ => settingChanged();
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volumeMeterEffect.Bindable.ValueChanged += _ => settingChanged();
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volumeMeterMusic.Bindable.ValueChanged += _ => settingChanged();
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muteButton.Current.ValueChanged += _ => settingChanged();
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}
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private void settingChanged()
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{
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Show();
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schedulePopOut();
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volumeMeterMaster.Bindable.ValueChanged += _ => Show();
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volumeMeterEffect.Bindable.ValueChanged += _ => Show();
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volumeMeterMusic.Bindable.ValueChanged += _ => Show();
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muteButton.Current.ValueChanged += _ => Show();
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}
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public bool Adjust(GlobalAction action)
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@ -140,10 +135,22 @@ protected override void PopOut()
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this.FadeOut(100);
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}
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protected override bool OnMouseMove(InputState state)
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{
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// keep the scheduled event correctly timed as long as we have movement.
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schedulePopOut();
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return base.OnMouseMove(state);
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}
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private void schedulePopOut()
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{
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popOutDelegate?.Cancel();
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this.Delay(1000).Schedule(Hide, out popOutDelegate);
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this.Delay(1000).Schedule(() =>
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{
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// only actually hide if the mouse isn't within our bounds.
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if (!ScreenSpaceDrawQuad.Contains(GetContainingInputManager().CurrentState.Mouse.Position))
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Hide();
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}, out popOutDelegate);
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}
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}
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}
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