Avoid re-fetching WorkingBeatmap

This commit is contained in:
Dean Herbert 2023-09-27 18:13:07 +09:00
parent 2040dcabe0
commit 175cf68bd6

View File

@ -437,8 +437,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
}
else
{
var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == selected.Beatmap.OnlineID);
UserModsSelectOverlay.Beatmap = beatmapManager.GetWorkingBeatmap(localBeatmap);
UserModsSelectOverlay.Beatmap = Beatmap.Value;
UserModsSection?.Show();
UserModsSelectOverlay.IsValidMod = m => allowedMods.Any(a => a.GetType() == m.GetType());
}