Move caught object stack vertical offset logic

This commit is contained in:
ekrctb 2021-06-21 19:08:43 +09:00
parent 9eb6ae4d45
commit 170513568b
2 changed files with 4 additions and 10 deletions

View File

@ -194,8 +194,8 @@ public void TestCatcherStackingSameCaughtPosition()
AddStep("catch more fruits", () => attemptCatch(() => new Fruit(), 9));
checkPlate(10);
AddAssert("caught objects are stacked", () =>
catcher.CaughtObjects.All(obj => obj.Y <= Catcher.CAUGHT_FRUIT_VERTICAL_OFFSET) &&
catcher.CaughtObjects.Any(obj => obj.Y == Catcher.CAUGHT_FRUIT_VERTICAL_OFFSET) &&
catcher.CaughtObjects.All(obj => obj.Y <= 0) &&
catcher.CaughtObjects.Any(obj => obj.Y == 0) &&
catcher.CaughtObjects.Any(obj => obj.Y < -25));
}

View File

@ -56,11 +56,6 @@ public class Catcher : SkinReloadableDrawable
/// </summary>
public double Speed => (Dashing ? 1 : 0.5) * BASE_SPEED * hyperDashModifier;
/// <summary>
/// The amount by which caught fruit should be offset from the plate surface to make them look visually "caught".
/// </summary>
public const float CAUGHT_FRUIT_VERTICAL_OFFSET = -5;
/// <summary>
/// The amount by which caught fruit should be scaled down to fit on the plate.
/// </summary>
@ -157,6 +152,8 @@ public Catcher([NotNull] Container trailsTarget, BeatmapDifficulty difficulty =
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
// offset fruit vertically to better place "above" the plate.
Y = -5
},
body = new SkinnableCatcher(),
hitExplosionContainer = new HitExplosionContainer
@ -388,9 +385,6 @@ private Vector2 computePositionInStack(Vector2 position, float displayRadius)
float adjustedRadius = displayRadius * lenience_adjust;
float checkDistance = MathF.Pow(adjustedRadius, 2);
// offset fruit vertically to better place "above" the plate.
position.Y += CAUGHT_FRUIT_VERTICAL_OFFSET;
while (caughtObjectContainer.Any(f => Vector2Extensions.DistanceSquared(f.Position, position) < checkDistance))
{
position.X += RNG.NextSingle(-adjustedRadius, adjustedRadius);