mirror of https://github.com/ppy/osu
Add legacy classic taiko player test scene
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Database;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class TestSceneLegacyTaikoPlayer : PlayerTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
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[BackgroundDependencyLoader]
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private void load(SkinManager skins)
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{
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skins.CurrentSkinInfo.Value = DefaultLegacySkin.CreateInfo().ToLiveUnmanaged();
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}
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protected override TestPlayer CreatePlayer(Ruleset ruleset)
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{
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SelectedMods.Value = new[] { new TaikoModClassic() };
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return base.CreatePlayer(ruleset);
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}
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}
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}
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@ -1,6 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Database;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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@ -8,5 +11,11 @@ namespace osu.Game.Rulesets.Taiko.Tests
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public class TestSceneTaikoPlayer : PlayerTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
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[BackgroundDependencyLoader]
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private void load(SkinManager skins)
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{
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skins.CurrentSkinInfo.Value = DefaultSkin.CreateInfo().ToLiveUnmanaged();
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}
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}
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}
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