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Add test coverage of momentary toggles
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@ -44,6 +44,28 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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rectangularGridActive(false);
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}
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[Test]
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public void TestDistanceSnapMomentaryToggle()
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{
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AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
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AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddStep("hold alt", () => InputManager.PressKey(Key.AltLeft));
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AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft));
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AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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}
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[Test]
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public void TestGridSnapMomentaryToggle()
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{
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rectangularGridActive(false);
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AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
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rectangularGridActive(true);
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AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
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rectangularGridActive(false);
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}
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private void rectangularGridActive(bool active)
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{
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AddStep("choose placement tool", () => InputManager.Key(Key.Number2));
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