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Adjust timing of latch to be more in sync with visuals
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@ -280,12 +280,12 @@ namespace osu.Game.Screens.Edit.Timing
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return;
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}
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using (swing.BeginDelayedSequence(350))
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using (BeginDelayedSequence(350))
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{
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swing.RotateTo(0, 1000, Easing.OutQuint);
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stick.FadeColour(overlayColourProvider.Colour2, 1000, Easing.OutQuint);
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using (swing.BeginDelayedSequence(250))
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using (BeginDelayedSequence(380))
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latchDelegate = Schedule(() => latch?.Play());
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}
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}
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