Update osu with legacy colour setters

This commit is contained in:
smoogipoo 2020-08-22 00:20:33 +09:00
parent 454564b189
commit 16a2ab9dea
2 changed files with 3 additions and 4 deletions

View File

@ -59,7 +59,6 @@ private void load(DrawableHitObject drawableObject)
hitCircleSprite = new Sprite
{
Texture = getTextureWithFallback(string.Empty),
Colour = drawableObject.AccentColour.Value,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
@ -107,7 +106,7 @@ protected override void LoadComplete()
base.LoadComplete();
state.BindValueChanged(updateState, true);
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue.ToLegacyColour(), true);
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
}

View File

@ -28,7 +28,7 @@ public LegacySliderBall(Drawable animationContent)
[BackgroundDependencyLoader]
private void load(ISkinSource skin, DrawableHitObject drawableObject)
{
animationContent.Colour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
var ballColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
InternalChildren = new[]
{
@ -39,7 +39,7 @@ private void load(ISkinSource skin, DrawableHitObject drawableObject)
Texture = skin.GetTexture("sliderb-nd"),
Colour = new Color4(5, 5, 5, 255),
},
animationContent.With(d =>
animationContent.WithInitialColour(ballColour).With(d =>
{
d.Anchor = Anchor.Centre;
d.Origin = Anchor.Centre;