mirror of https://github.com/ppy/osu
Merge branch 'taiko_hitobject_drawable' into use_more_accentcolour
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commit
16787a6ac2
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Transforms;
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using OpenTK;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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internal class DrawableTaikoHit : Sprite
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{
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private readonly TaikoHitObject h;
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public DrawableTaikoHit(TaikoHitObject h)
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{
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this.h = h;
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Origin = Anchor.Centre;
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Scale = new Vector2(0.2f);
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RelativePositionAxes = Axes.Both;
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Position = new Vector2(1.1f, 0.5f);
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get(@"Menu/logo");
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const double duration = 0;
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Transforms.Add(new TransformPositionX { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = 1.1f, EndValue = 0.1f });
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Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
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Expire(true);
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}
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}
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}
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@ -0,0 +1,46 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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public abstract class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject, TaikoJudgementInfo>
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{
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protected DrawableTaikoHitObject(TaikoHitObject hitObject)
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: base(hitObject)
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{
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.Centre;
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RelativePositionAxes = Axes.X;
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}
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protected override void LoadComplete()
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{
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LifetimeStart = HitObject.StartTime - HitObject.PreEmpt * 2;
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LifetimeEnd = HitObject.StartTime + HitObject.PreEmpt;
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base.LoadComplete();
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}
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protected override TaikoJudgementInfo CreateJudgementInfo() => new TaikoJudgementInfo();
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/// <summary>
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/// Sets the scroll position of the DrawableHitObject relative to the offset between
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/// a time value and the HitObject's StartTime.
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/// </summary>
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/// <param name="time"></param>
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protected virtual void UpdateScrollPosition(double time)
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{
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MoveToX((float)((HitObject.StartTime - time) / HitObject.PreEmpt));
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}
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protected override void Update()
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{
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UpdateScrollPosition(Time.Current);
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}
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}
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}
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@ -51,11 +51,11 @@
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<Compile Include="Beatmaps\TaikoBeatmapProcessor.cs" />
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<Compile Include="Judgements\TaikoJudgementInfo.cs" />
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<Compile Include="Judgements\TaikoHitResult.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
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<Compile Include="Objects\Bash.cs" />
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<Compile Include="Objects\DrumRoll.cs" />
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<Compile Include="Objects\DrumRollTick.cs" />
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<Compile Include="TaikoDifficultyCalculator.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHit.cs" />
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<Compile Include="Objects\TaikoHitObject.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="TaikoScoreProcessor.cs" />
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@ -11,6 +11,7 @@
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using osu.Game.Modes.Judgements;
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using Container = osu.Framework.Graphics.Containers.Container;
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using osu.Game.Modes.Objects.Types;
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using OpenTK.Graphics;
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namespace osu.Game.Modes.Objects.Drawables
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{
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@ -76,6 +77,11 @@ public abstract class DrawableHitObject<TObject, TJudgement> : DrawableHitObject
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public TObject HitObject;
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/// <summary>
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/// The colour used for various elements of this DrawableHitObject.
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/// </summary>
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public Color4 AccentColour { get; protected set; }
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protected DrawableHitObject(TObject hitObject)
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{
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HitObject = hitObject;
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