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Remove unnecessary CI override.
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@ -41,7 +41,6 @@ namespace osu.Game.Modes.Taiko.UI
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return;
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TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
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// ReSharper disable once SuspiciousTypeConversion.Global (will be fixed with hitobjects)
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double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
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var timingPoints = Beatmap.TimingInfo.ControlPoints.FindAll(cp => cp.TimingChange);
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