Fix tests that access LocalStorage before BDL

This commit is contained in:
Dean Herbert 2020-09-15 14:01:29 +09:00
parent 75d0797cf8
commit 15e423157b
2 changed files with 15 additions and 34 deletions

View File

@ -22,44 +22,35 @@ namespace osu.Game.Tests.Visual.Collections
{
public class TestSceneManageCollectionsDialog : OsuManualInputManagerTestScene
{
protected override Container<Drawable> Content => content;
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
private readonly Container content;
private readonly DialogOverlay dialogOverlay;
private readonly CollectionManager manager;
private DialogOverlay dialogOverlay;
private CollectionManager manager;
private RulesetStore rulesets;
private BeatmapManager beatmapManager;
private ManageCollectionsDialog dialog;
public TestSceneManageCollectionsDialog()
[BackgroundDependencyLoader]
private void load(GameHost host)
{
base.Content.AddRange(new Drawable[]
{
manager = new CollectionManager(LocalStorage),
content = new Container { RelativeSizeAxes = Axes.Both },
Content,
dialogOverlay = new DialogOverlay()
});
}
[BackgroundDependencyLoader]
private void load(GameHost host)
{
Dependencies.Cache(manager);
Dependencies.Cache(dialogOverlay);
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, host, Beatmap.Default));
beatmapManager.Import(TestResources.GetTestBeatmapForImport()).Wait();
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.Cache(manager);
dependencies.Cache(dialogOverlay);
return dependencies;
}
[SetUp]
public void SetUp() => Schedule(() =>
{

View File

@ -23,41 +23,31 @@ namespace osu.Game.Tests.Visual.SongSelect
{
public class TestSceneFilterControl : OsuManualInputManagerTestScene
{
protected override Container<Drawable> Content => content;
private readonly Container content;
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
private readonly CollectionManager collectionManager;
private CollectionManager collectionManager;
private RulesetStore rulesets;
private BeatmapManager beatmapManager;
private FilterControl control;
public TestSceneFilterControl()
[BackgroundDependencyLoader]
private void load(GameHost host)
{
base.Content.AddRange(new Drawable[]
{
collectionManager = new CollectionManager(LocalStorage),
content = new Container { RelativeSizeAxes = Axes.Both }
Content
});
}
[BackgroundDependencyLoader]
private void load(GameHost host)
{
Dependencies.Cache(collectionManager);
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, host, Beatmap.Default));
beatmapManager.Import(TestResources.GetTestBeatmapForImport()).Wait();
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.Cache(collectionManager);
return dependencies;
}
[SetUp]
public void SetUp() => Schedule(() =>
{