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Add test coverage for confine functionality
Due to growing levels of complexity around confine logic.
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osu.Game.Tests/Input/ConfineMouseTrackerTest.cs
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114
osu.Game.Tests/Input/ConfineMouseTrackerTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Input;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Input;
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using osu.Game.Tests.Visual.Navigation;
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namespace osu.Game.Tests.Input
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{
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[HeadlessTest]
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public class ConfineMouseTrackerTest : OsuGameTestScene
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{
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[Resolved]
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private FrameworkConfigManager frameworkConfigManager { get; set; }
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[Resolved]
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private OsuConfigManager osuConfigManager { get; set; }
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[TestCase(WindowMode.Windowed)]
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[TestCase(WindowMode.Borderless)]
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public void TestDisableConfining(WindowMode windowMode)
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{
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setWindowModeTo(windowMode);
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setGameSideModeTo(OsuConfineMouseMode.Never);
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gameSideConfineModeDisabled(false);
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setLocalUserPlayingTo(false);
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frameworkSideModeIs(ConfineMouseMode.Never);
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setLocalUserPlayingTo(true);
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frameworkSideModeIs(ConfineMouseMode.Never);
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}
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[TestCase(WindowMode.Windowed)]
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[TestCase(WindowMode.Borderless)]
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public void TestConfiningDuringGameplay(WindowMode windowMode)
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{
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setWindowModeTo(windowMode);
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setGameSideModeTo(OsuConfineMouseMode.DuringGameplay);
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gameSideConfineModeDisabled(false);
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setLocalUserPlayingTo(false);
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frameworkSideModeIs(ConfineMouseMode.Never);
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setLocalUserPlayingTo(true);
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frameworkSideModeIs(ConfineMouseMode.Always);
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}
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[TestCase(WindowMode.Windowed)]
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[TestCase(WindowMode.Borderless)]
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public void TestConfineAlwaysUserSetting(WindowMode windowMode)
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{
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setWindowModeTo(windowMode);
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setGameSideModeTo(OsuConfineMouseMode.Always);
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gameSideConfineModeDisabled(false);
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setLocalUserPlayingTo(false);
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frameworkSideModeIs(ConfineMouseMode.Always);
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setLocalUserPlayingTo(true);
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frameworkSideModeIs(ConfineMouseMode.Always);
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}
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[Test]
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public void TestConfineAlwaysInFullscreen()
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{
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setGameSideModeTo(OsuConfineMouseMode.Never);
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setWindowModeTo(WindowMode.Fullscreen);
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gameSideConfineModeDisabled(true);
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setLocalUserPlayingTo(false);
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frameworkSideModeIs(ConfineMouseMode.Always);
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setLocalUserPlayingTo(true);
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frameworkSideModeIs(ConfineMouseMode.Always);
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setWindowModeTo(WindowMode.Windowed);
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// old state is restored
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gameSideModeIs(OsuConfineMouseMode.Never);
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frameworkSideModeIs(ConfineMouseMode.Never);
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gameSideConfineModeDisabled(false);
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}
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private void setWindowModeTo(WindowMode mode)
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// needs to go through .GetBindable().Value instead of .Set() due to default overrides
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=> AddStep($"make window {mode}", () => frameworkConfigManager.GetBindable<WindowMode>(FrameworkSetting.WindowMode).Value = mode);
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private void setGameSideModeTo(OsuConfineMouseMode mode)
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=> AddStep($"set {mode} game-side", () => Game.LocalConfig.Set(OsuSetting.ConfineMouseMode, mode));
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private void setLocalUserPlayingTo(bool playing)
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=> AddStep($"local user {(playing ? "playing" : "not playing")}", () => Game.LocalUserPlaying.Value = playing);
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private void gameSideModeIs(OsuConfineMouseMode mode)
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=> AddAssert($"mode is {mode} game-side", () => Game.LocalConfig.Get<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode) == mode);
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private void frameworkSideModeIs(ConfineMouseMode mode)
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=> AddAssert($"mode is {mode} framework-side", () => frameworkConfigManager.Get<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode) == mode);
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private void gameSideConfineModeDisabled(bool disabled)
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=> AddAssert($"game-side confine mode {(disabled ? "disabled" : "enabled")}",
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() => Game.LocalConfig.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode).Disabled == disabled);
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}
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}
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