Improve visuals of difficulty icons

This commit is contained in:
Dean Herbert 2018-07-13 17:15:06 +09:00
parent 89bf811fad
commit 159b26509b
2 changed files with 25 additions and 7 deletions

View File

@ -9,14 +9,14 @@
namespace osu.Game.Beatmaps.Drawables
{
public class DifficultyColouredContainer : Container, IHasAccentColour
public abstract class DifficultyColouredContainer : Container, IHasAccentColour
{
public Color4 AccentColour { get; set; }
private readonly BeatmapInfo beatmap;
private OsuColour palette;
public DifficultyColouredContainer(BeatmapInfo beatmap)
protected DifficultyColouredContainer(BeatmapInfo beatmap)
{
this.beatmap = beatmap;
}

View File

@ -3,10 +3,14 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
@ -14,7 +18,8 @@ public class DifficultyIcon : DifficultyColouredContainer
{
private readonly BeatmapInfo beatmap;
public DifficultyIcon(BeatmapInfo beatmap) : base(beatmap)
public DifficultyIcon(BeatmapInfo beatmap)
: base(beatmap)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
@ -28,16 +33,29 @@ private void load()
{
Children = new Drawable[]
{
new SpriteIcon
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.84f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = AccentColour,
Icon = FontAwesome.fa_circle
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.08f),
Type = EdgeEffectType.Shadow,
Radius = 5,
},
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = AccentColour,
},
},
new ConstrainedIconContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
Icon = beatmap.Ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.fa_question_circle_o }