mirror of https://github.com/ppy/osu
Replace global editor test case with mania compose screen test scene
This commit is contained in:
parent
b4d6495f99
commit
15812520bd
|
@ -0,0 +1,64 @@
|
|||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneManiaComposeScreen : EditorClockTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private SkinManager skins { get; set; }
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("setup compose screen", () =>
|
||||
{
|
||||
var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }))
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
||||
};
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
|
||||
|
||||
Child = new DependencyProvidingContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CachedDependencies = new (Type, object)[]
|
||||
{
|
||||
(typeof(EditorBeatmap), editorBeatmap),
|
||||
(typeof(IBeatSnapProvider), editorBeatmap),
|
||||
},
|
||||
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
|
||||
};
|
||||
});
|
||||
|
||||
AddUntilStep("wait for composer", () => this.ChildrenOfType<HitObjectComposer>().SingleOrDefault()?.IsLoaded == true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDefaultSkin()
|
||||
{
|
||||
AddStep("set default skin", () => skins.CurrentSkinInfo.Value = SkinInfo.Default);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLegacySkin()
|
||||
{
|
||||
AddStep("set legacy skin", () => skins.CurrentSkinInfo.Value = DefaultLegacySkin.Info);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -3,7 +3,6 @@
|
|||
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.IO.Stores;
|
||||
|
@ -29,9 +28,6 @@ public abstract class EditorTestScene : ScreenTestScene
|
|||
|
||||
protected EditorClock EditorClock { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private SkinManager skins { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether any saves performed by the editor should be isolate (and not persist) to the underlying <see cref="BeatmapManager"/>.
|
||||
/// </summary>
|
||||
|
@ -61,12 +57,6 @@ public override void SetUpSteps()
|
|||
AddStep("get clock", () => EditorClock = Editor.ChildrenOfType<EditorClock>().Single());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLegacySkin()
|
||||
{
|
||||
AddStep("set legacy skin", () => skins.CurrentSkinInfo.Value = DefaultLegacySkin.Info);
|
||||
}
|
||||
|
||||
protected virtual void LoadEditor()
|
||||
{
|
||||
LoadScreen(Editor = CreateEditor());
|
||||
|
|
Loading…
Reference in New Issue