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Added new class for chat lines, that colour the messages after formatting. URLs will become blue, and on hover (also defined here) be turned yellow-ish
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osu.Game/Online/Chat/ChatLinkSpriteText.cs
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63
osu.Game/Online/Chat/ChatLinkSpriteText.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.Online.Chat
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{
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public class ChatLinkSpriteText : OsuLinkSpriteText
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{
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private Color4 hoverColour;
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private Color4 urlColour;
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protected override bool OnHover(InputState state)
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{
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var otherSpritesWithSameLink = ((Container)Parent).Children.Where(child => (child as OsuLinkSpriteText)?.Url == Url && !Equals(child));
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var hoverResult = base.OnHover(state);
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if (!otherSpritesWithSameLink.Any(sprite => sprite.IsHovered))
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foreach (ChatLinkSpriteText sprite in otherSpritesWithSameLink)
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sprite.TriggerOnHover(state);
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Content.FadeColour(hoverColour, 500, Easing.OutQuint);
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return hoverResult;
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}
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protected override void OnHoverLost(InputState state)
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{
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var spritesWithSameLink = ((Container)Parent).Children.Where(child => (child as OsuLinkSpriteText)?.Url == Url);
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if (spritesWithSameLink.Any(sprite => sprite.IsHovered))
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{
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// We have to do this so this sprite does not fade its colour back
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Content.FadeColour(hoverColour, 500, Easing.OutQuint);
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return;
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}
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foreach (ChatLinkSpriteText sprite in spritesWithSameLink)
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sprite.Content.FadeColour(urlColour, 500, Easing.OutQuint);
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base.OnHoverLost(state);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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hoverColour = colours.Yellow;
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urlColour = colours.Blue;
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}
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}
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}
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