Simplify the code by using more delayed sequences

This commit is contained in:
EVAST9919 2017-10-10 20:43:07 +03:00
parent d3a62082b4
commit 15160f5116
1 changed files with 29 additions and 35 deletions

View File

@ -35,11 +35,9 @@ public class IntroSequence : Container
private const int medium_ring_resize_duration = 360;
private const int medium_ring_fade_duration = 420;
private const int small_ring_animation_start_delay = 200;
private const int small_ring_resize_duration = 250;
private const int small_ring_fade_duration = 650;
private const int text_appear_delay = 200;
private const int text_fade_duration = 700;
private const int text_spacing_transform_duration = 1500;
@ -54,11 +52,9 @@ public class IntroSequence : Container
private const int background_animation_start_time = 2250;
private const int foreground_animation_start_time = 2300;
private const int colored_curcle_rotation_delay = 110;
private const int colored_circle_rotation_delay = 110;
private const int colored_circles_appear_delay = 80;
private const int purple_circle_animation_start_time = 2250;
private const int yellow_circle_animation_start_time = 2315;
private const int blue_circle_animation_start_time = 2380;
private const int pink_circle_animation_start_time = 2445;
private const int logo_fade_duration = 300;
@ -253,23 +249,21 @@ public void Start()
int duration;
mediumRing.ResizeTo(medium_ring_size, medium_ring_resize_duration, Easing.InExpo);
mediumRing.Foreground.Delay(medium_ring_resize_duration).ResizeTo(1, medium_ring_fade_duration, Easing.OutQuad);
using (welcomeText.BeginDelayedSequence(text_appear_delay))
using (BeginDelayedSequence(200, true))
{
welcomeText.FadeIn(text_fade_duration);
welcomeText.TransformSpacingTo(new Vector2(20, 0), text_spacing_transform_duration, Easing.Out);
}
using (smallRing.BeginDelayedSequence(small_ring_animation_start_delay, true))
{
smallRing.ResizeTo(small_ring_size, small_ring_resize_duration, Easing.InExpo);
smallRing.Foreground.Delay(small_ring_resize_duration).ResizeTo(1, small_ring_fade_duration, Easing.OutQuad);
}
duration = bar_animation_duration - bar_resize_delay;
using (barsContainer.BeginDelayedSequence(medium_ring_resize_duration, true))
using (BeginDelayedSequence(medium_ring_resize_duration, true))
{
mediumRing.Foreground.ResizeTo(1, medium_ring_fade_duration, Easing.OutQuad);
foreach (var bar in barsContainer)
{
bar.FadeIn();
@ -303,35 +297,35 @@ public void Start()
}
duration = full_animation_duration - purple_circle_animation_start_time;
using (purpleCircle.BeginDelayedSequence(purple_circle_animation_start_time))
using (BeginDelayedSequence(purple_circle_animation_start_time, true))
{
purpleCircle.MoveToY((colored_circle_size - 2) / 2, duration, Easing.InOutQuad);
purpleCircle.Delay(colored_curcle_rotation_delay).RotateTo(-180, duration - colored_curcle_rotation_delay, Easing.OutQuad);
purpleCircle.Delay(colored_circle_rotation_delay).RotateTo(-180, duration - colored_circle_rotation_delay, Easing.OutQuad);
purpleCircle.ResizeTo(colored_circle_size - 2, duration, Easing.InOutQuad);
}
duration = full_animation_duration - yellow_circle_animation_start_time;
using (yellowCircle.BeginDelayedSequence(yellow_circle_animation_start_time))
{
yellowCircle.MoveToY(-(colored_circle_size - 2) / 2, duration, Easing.InOutQuad);
yellowCircle.Delay(colored_curcle_rotation_delay).RotateTo(-180, duration - colored_curcle_rotation_delay, Easing.OutQuad);
yellowCircle.ResizeTo(colored_circle_size - 2, duration, Easing.InOutQuad);
}
duration -= colored_circles_appear_delay;
using (BeginDelayedSequence(colored_circles_appear_delay, true))
{
yellowCircle.MoveToY(-(colored_circle_size - 2) / 2, duration, Easing.InOutQuad);
yellowCircle.Delay(colored_circle_rotation_delay).RotateTo(-180, duration - colored_circle_rotation_delay, Easing.OutQuad);
yellowCircle.ResizeTo(colored_circle_size - 2, duration, Easing.InOutQuad);
duration = full_animation_duration - blue_circle_animation_start_time;
using (blueCircle.BeginDelayedSequence(blue_circle_animation_start_time))
{
blueCircle.MoveToX(-(colored_circle_size - 2) / 2, duration, Easing.InOutQuad);
blueCircle.Delay(colored_curcle_rotation_delay).RotateTo(-180, duration - colored_curcle_rotation_delay, Easing.OutQuad);
blueCircle.ResizeTo(colored_circle_size - 2, duration, Easing.InOutQuad);
}
duration -= colored_circles_appear_delay;
using (BeginDelayedSequence(colored_circles_appear_delay, true))
{
blueCircle.MoveToX(-(colored_circle_size - 2) / 2, duration, Easing.InOutQuad);
blueCircle.Delay(colored_circle_rotation_delay).RotateTo(-180, duration - colored_circle_rotation_delay, Easing.OutQuad);
blueCircle.ResizeTo(colored_circle_size - 2, duration, Easing.InOutQuad);
duration = full_animation_duration - pink_circle_animation_start_time;
using (pinkCircle.BeginDelayedSequence(pink_circle_animation_start_time))
{
pinkCircle.MoveToX(colored_circle_size / 2, duration, Easing.InOutQuad);
pinkCircle.Delay(colored_curcle_rotation_delay).RotateTo(-180, duration - colored_curcle_rotation_delay, Easing.OutQuad);
pinkCircle.ResizeTo(colored_circle_size, duration, Easing.InOutQuad);
duration -= colored_circles_appear_delay;
using (BeginDelayedSequence(colored_circles_appear_delay, true))
{
pinkCircle.MoveToX(colored_circle_size / 2, duration, Easing.InOutQuad);
pinkCircle.Delay(colored_circle_rotation_delay).RotateTo(-180, duration - colored_circle_rotation_delay, Easing.OutQuad);
pinkCircle.ResizeTo(colored_circle_size, duration, Easing.InOutQuad);
}
}
}
}
logo.Delay(full_animation_duration).FadeIn(logo_fade_duration);